The units tag has no wiki summary.
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0answers
69 views
What's the most efficient way to manage auras & buffs? [duplicate]
I would like to know, for a game that does NOT use a grid (1-dimensional movement, in fact); what is the cleanest way to manage buffs that change a unit's variables?
My current system is going to be ...
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3answers
117 views
Calculate combat result between 2 units [closed]
I need to know the best way to calculate an outcome between 2 types of units. Each unit has 3 factors: Health, AttackPower, Defense
There is also a last factor of anti-troop which says that one ...
2
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2answers
180 views
How to stack units in a tile based game?
I'm trying to make it so that no more than 5 units can be stacked on a tile. I have a Tile class that creates each tile's preferences. Should I store the units in an array or arraylist in this class?
5
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1answer
163 views
Unit selection circle
I do not know whether it's called a circle, or whether it's called a halo or whatever.
But, I do know that I want to know what is the game development world term for this.
So, how do we call it?
2
votes
1answer
224 views
Units of measurement in a tile world
I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world.
What I need is that one tile in x or direction should correspond to ...
0
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3answers
82 views
initialising units' properties & upgrades
I'm making a RTS in which units can get several cyber-upgrades (individual, not as a global tech-tree upgrade like in most RTS games) before they're created. Now, I'm trying to decide how to do this, ...
3
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2answers
432 views
What is the metrics of vectors in XNA?
When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA?
For example: I have a sphere model with 1m radius ...
11
votes
4answers
409 views
Fastest way to group units that can see each other?
In the 2D game I'm working with, the game engine is able to give me, for each unit, the list of other units that are in its view range.
I would like to know if there is an established algorithm to ...
9
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2answers
546 views
Common pattern to scale “real units” to pixels?
This is a follow-up question to this other one.
I would like to know if there is a common/typical/best pattern to scale my representation of the world (currently 160Kmx160Km) to fit it to the drawing ...