Tagged Questions

A method by which individual parts of code or modules together with associated control data, usage procedures, and operating procedures, are tested to determine if they are fit for use.

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1
vote
2answers
376 views

How do I separate testable game logic from my UI in Cocos2d-x?

I read some articles on why I should separate game logic and UI code: That makes it possible to test game logic code can be independently of the rest. However, I am having trouble implementing this in ...
1
vote
1answer
549 views

Unit Testing with Cocos2D

How to implement Unit Testing with Cocos2D framework? What are the good practices? Is there any testing framework like JUnit Framework at Eclipse for Android?
8
votes
2answers
2k views

Unit Testing at Unity3D

How to implement Unit Test at Unity3D. I wonder if it would be possible to extend the Unity editor to have some sort of testing framework in it. Is there any guideline to implement it? EDIT : ...
2
votes
0answers
350 views

UI Automation for Flash Games [closed]

has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
18
votes
3answers
3k views

How does one do unit testing in a game engine?

Much to my shame, I have never written a proper unit test, only small unorganized test programs that I would then dispose of after the test succeeded. I don't really have a clear idea of how unit ...
14
votes
3answers
2k views

How can I unit test rendering output?

I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of ...
24
votes
7answers
6k views

How common is automated testing in game development?

Do gamers developers use to write unit and integration tests? How common is it among puzzle developers? And among developers of MMORPGs and FPSes? (I have no background in game development neither am ...
5
votes
2answers
1k views

Best practices for UnitTesting heavy Flash game clients and libraries?

We have several quite heavy game clients completely written in AS3 (some also use Flex for UI). Some clients are built with PureMVC, others are a pile of spaghetti code that's grown over the years. We ...
20
votes
4answers
2k views

How to design a game's software such that it is easy to unit test?

Is it practical to use a testing framework like JUnit in a game development situation? What sort of design considerations can you follow in order to make your game more testable? What parts of a game ...
11
votes
1answer
2k views

Unit Testing a C#/XNA Game Project

I have been dabling in game development since I started programming, but never very seriously. I work as a business app developer, but I'm working on some games in my spare time. In the business ...