The ui-design tag has no wiki summary.
0
votes
4answers
91 views
Designing interface for interacting with game objects
I'm making a roguelike (-like) game, somewhat like Project Zomboid or Don't Starve. In my game, there are many different object in the world that the player can interact with; there are also many ...
27
votes
9answers
1k views
Why should I choose to design a health bar rather than heart containers?
When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
2
votes
1answer
82 views
Confusion with Libgdx UI
I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
2
votes
2answers
59 views
What is the best way to close dialogs in a platform game controlled by keyboard only
I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available.
My game will have ...
1
vote
0answers
44 views
Indicating low vs high card wins in trick taking card game
I have a trick taking card game in which case there are occasions when the high card wins and occasions when the low card wins. Usually this is based on who lead the trick but some cards can change ...
-1
votes
1answer
112 views
How to go about front end UI to main Game Engine and then to Game Over Phase [closed]
I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
11
votes
3answers
599 views
Why is forward=down mouse orientation commonly called “inverted”?
If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details:
By default, ...
3
votes
2answers
318 views
UI of a city-building game
I'm completely new to gamedev and want to learn how to design good UI for a city-building game (like SimCity).
What books and other materials can I read in order to learn it?
2
votes
4answers
268 views
Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?
I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
0
votes
1answer
301 views
Who makes the art assets for mobile games?
I know how to develop apps for Android but never tried developing games, and I want to start soon. For developing games we need sounds and high quality images (say a background, characters, logos, ...
0
votes
5answers
359 views
How does one accurately design a UI?
I'm currently wishing to draw up my UI for a 2d game, however I'm not so sure what the normal strategy is for creating the images for a UI. Are there any programmes which are specifically accurate for ...
15
votes
5answers
1k views
Given a RGB color x, how to find the most contrasting color y? [duplicate]
Possible Duplicate:
Making a symbol appear on any colour
I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that ...
11
votes
2answers
540 views
What is “streamlined” user interface?
I have come across this term "streamlined" user interface, and I wonder how is it different from other user interface type? What is the different between "streamlined" and "non-streamlined" user ...
4
votes
1answer
160 views
Draw “vision cone” / targetting element onto game world
I'm wanting to indicate various things using a "pie slice" sort of shape as below. Similar to vision cones in stealth game minimaps, or targetting indicators in RTS type games for frontal area ...
3
votes
3answers
208 views
Score vs. Kills in a casual game
I am making a simple phone game and having a conceptual argument with my partner. The argument might end up being inconsequential, but I would like to hear some opinions from actual devs who are ...
2
votes
3answers
382 views
Good Video Game User Interface Design Books/Websites? [closed]
I having been programming games for some time, but while my teachers say that my code is good and advanced, my friends say that the interface is hard to understand and not the easiest to navigate. I ...
2
votes
2answers
269 views
An evaluation of game UI, based on certain usability criteria?
Is there a resource online which has made the effort to evaluate game user interfaces and estimate their usability (by genre)? (something like what Nielsen does). In-game reviews in magazines ...
0
votes
1answer
454 views
UX guidance for mobile games
I m in need of some UX guidance if there is any for a game in mobile.
for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
18
votes
7answers
1k views
Interfaces 101: Making it Pretty
I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game.
How can you make ...
6
votes
2answers
732 views
Graphical Interface Design
I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
7
votes
7answers
275 views
Ergonomics studies on choosing keys on a keyboard?
I have the following problem:
My game supports multiple powers, that you can use when you want, or even mix them, I currently assigned them to the numbers on the top of the keyboard.
After so much ...
3
votes
2answers
865 views
UI design examples?
I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...
