Designing a clear method of communication between the game and the user, whether hardware or software.

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0
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1answer
56 views

Unity Editor Scene View does not match built executable

I'm trying to make my game resolution independent. I'm using Unity's 4.6 UI, and I've got custom resolutions defined at 1280 x 720, 1600 x 900, and 1920 x 1080. In-editor, if I swap between any of ...
1
vote
1answer
47 views

How to create UI for 2D games? [closed]

I'm working on a game using Haxe + Flambe but I'm having a hard time making the UI part of it (main screen, level selection, etc). And I began to think... is there another way? I would love to have ...
0
votes
2answers
38 views

Unity UI issue trying to make a button work while held down

Pretty simple, have a rotate up button and I ant it to rotate while held down. using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class ...
0
votes
0answers
17 views

Fragment Shader Light Sim

In the game Clash Royale, when you have the ability to upgrade a card, the green part has a light sheen to it an this sheen animates from left to right. How can this be done with a shader? I'm quite ...
0
votes
0answers
48 views

How to design a 2D chess board in Unity?

I'm currently taking a course on Udemy about Unity, and am somewhat experienced with C# (one year high school, two years of college). I just ran across an old textbook that had a final chess game ...
0
votes
1answer
213 views

Unity-UI not scaling correctly on android

My UI appears extremely small when i build and launch my game on my android device. Im working with unity 4.6. I've tried changing the UI scale mode of my canvas to all 3 types. Scale with screen size ...
0
votes
1answer
37 views

Libgdx unable to enter input in TextFields

Hello I am trying to make login screen for my game, I use TextField's. 1. I am not satisfied with how they look I want it to look like this but simpler - basically to have a white field next to the ...
1
vote
0answers
11 views

What should I name the keybinding menu? [closed]

Here's a pretty basic question: My game supports custom keybindings. What label should I put on the button the player clicks to get to the menu that lets him customize them? Specifically, this game ...
1
vote
1answer
60 views

Send Messages in Update Function Button UI Unity 5

I've been working on a project where i need to fulfill the following behaviors: 1) when clicking anywhere in the screen the character should do something 2) there are some buttons so except when you ...
3
votes
1answer
179 views

HTML UI with SDL2 [closed]

I realized that I need an HTML-like UI in my game, because by myself I wouldn't be able to achieve such effects (divs, text, coloring, and styling). So I started to look around for a HTML Engine for ...
3
votes
1answer
252 views

Unity - How to get UI text to follow an object?

I'm a relative beginner trying to learn Unity, and I'm trying to do something that I thought would be relatively simple: Have a piece of text hover over an object, following it if it moves around the ...
0
votes
1answer
80 views

Click event doesn't trigger when clicking

I've made some buttons on my screen to navigate to other scenes of my Unity project but the Click(string command) method doesn't trigger. I've placed a breakpoint on the bold line in code below, but ...
1
vote
2answers
84 views

Unity setting rectTransform on an UI Image with a Vector3, do I need to convert coords?

I am trying to build a menu with a cursor. I created the menu and that in the unity UICamera on the canvas. It looks great. I want the cursor to move so what I did was move the cursor by hand and ...
-1
votes
1answer
50 views

Combining Pause and Start Menu

I got my pause menu working by using this code: using UnityEngine; using System.Collections; public class PauseMenu : MonoBehaviour { public GameObject pauseUI; private bool paused = false; void ...
11
votes
4answers
2k views

Why is forward=down mouse orientation commonly called “inverted”?

If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details: By default, ...
1
vote
1answer
38 views

Indicate key options in a keyboard-only game

I am creating a music-based app for one of the courses I teach at a high school, so it's not for sale in the app store, it's only for my students to use. I decided to make it keyboard only partially ...
0
votes
1answer
64 views

How are loot box labels positioned?

Take this screenshot for example: How exactly are they positioned perfectly adjacent to each other? Do they already create the label positions based upon the world map first, and then when the ...
1
vote
3answers
1k views

Why does a UI button that is child to a canvas not appear in game view?

I am trying to place a button onto a canvas background using C# script. I want the button specific to the canvas (i.e., if I move the camera to look at another canvas, I do not want the button ...
0
votes
1answer
73 views

Game Sprite Motion

I really like the effect that I see in this video of Mario Party 10 Jewel Drop (at 2:40). It occurs when the four green orbs join together. You'll see a four items with long trails move to the top ...
1
vote
1answer
1k views

How to create scrolling input text field using Unity UI

How to create scrolling input textfield using UI in Unity 4.6.6 problems in my project are 1.Cursor is not masking 2.Scrollbar size is automatically become 0 to 1 size 3.Scrollbar is not working ...
-1
votes
1answer
1k views

Unity Ui slider volume control

I have the ui slider to control my volume, I have my slider to control all the volume of the game. I have make it so when the main slider change value all the other slider change with it but when I ...
0
votes
1answer
94 views

Audio slider doesn't change value

For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it: using UnityEngine; using ...
0
votes
1answer
180 views

How do I make one ui slider control all of the game audio?

I use the ui slider to control how loud is the game, what I want to know is how to make one ui slider control all of the game audio?
2
votes
1answer
314 views

Problem, why the mouse cursor position is totally wrong, after resizing the window?

I come here, because i'm trying to add some "menu" interface in my small XNA Game . I found on internet a nice library adviced by many devellopers. Till now everythink is ok, the problem is my C# code ...
1
vote
1answer
918 views

How to make sure that all the UI elements were the same size on all screens in new Unity 4.6 UI system

I have made a HUD for my 2d mobile game with the help of the new UI system, that was introduced in Unity 4.6. But when I am trying to play game in Unity editor, the UI elements have normal size, but ...
1
vote
1answer
309 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
3
votes
2answers
1k views

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...
0
votes
1answer
454 views

How do I create a HUD that appears to occupy 3D space/can animate?

I'm working with a group to try and make a first person space platformer in Unity, and was wondering if there would be anyway to create a HUD that moves and reacts to player actions, specifically ...
2
votes
2answers
499 views

An evaluation of game UI, based on certain usability criteria?

Is there a resource online which has made the effort to evaluate game user interfaces and estimate their usability (by genre)? (something like what Nielsen does). In-game reviews in magazines ...
0
votes
2answers
211 views

Creating UI using Flixel

I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen ...
0
votes
1answer
332 views

Drawing UI using density pixels

I have a question about proper ways to draw UI, since I've learned what I know from the internet and by experimenting I often dont code the "proper" way, instead I do it my own way, not knowing if it ...
1
vote
0answers
69 views

Pencil GUI design for Game Development [closed]

Does anyone know if there are any game-development related stencil collections for the Pencil GUI designer, or whether there's a more appropriate tool for this job? I just want to be able to quickly ...
6
votes
1answer
4k views

Confusion with Libgdx UI

I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
1
vote
1answer
146 views

How to load a simple minimap, and hide the background?

I developed a small and simple 3D games minecraft style. I would add a "MiniMap". Until here everything is fine. I had the idea to load the entire map in the background, and then I added the edge of ...
6
votes
1answer
570 views

How can I refactor “attack cooldown” into “attack speed”?

I'm building a game where the player's character can attack bad guys and vice versa. I built this with the concept of an "attack cooldown" because I don't want units to be able to attack each other ...
8
votes
2answers
886 views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
0
votes
1answer
112 views

Sparsely distributed locked levels?

I want to include some locked levels in my puzzle app as a lightweight reward system. The levels play relatively quickly (average 1-min/level) and there are 100-200 levels in a pack. I prefer not to ...
-1
votes
4answers
572 views

App: My game is ugly. Advice on making it less ugly [closed]

Following is the main screen you see when you start the app. After touch, you get directed to the two options. You can either start from the last puzzle you solved or select from the list This ...
0
votes
4answers
271 views

Designing interface for interacting with game objects

I'm making a roguelike (-like) game, somewhat like Project Zomboid or Don't Starve. In my game, there are many different object in the world that the player can interact with; there are also many ...
31
votes
9answers
4k views

Why should I choose to design a health bar rather than heart containers?

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
3
votes
2answers
98 views

What is the best way to close dialogs in a platform game controlled by keyboard only

I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available. My game will have ...
1
vote
0answers
72 views

Indicating low vs high card wins in trick taking card game

I have a trick taking card game in which case there are occasions when the high card wins and occasions when the low card wins. Usually this is based on who lead the trick but some cards can change ...
-1
votes
1answer
247 views

How to go about front end UI to main Game Engine and then to Game Over Phase [closed]

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
3
votes
2answers
915 views

UI of a city-building game

I'm completely new to gamedev and want to learn how to design good UI for a city-building game (like SimCity). What books and other materials can I read in order to learn it?
3
votes
4answers
687 views

Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?

I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
1
vote
1answer
1k views

Who makes the art assets for mobile games?

I know how to develop apps for Android but never tried developing games, and I want to start soon. For developing games we need sounds and high quality images (say a background, characters, logos, ...
0
votes
5answers
428 views

How does one accurately design a UI?

I'm currently wishing to draw up my UI for a 2d game, however I'm not so sure what the normal strategy is for creating the images for a UI. Are there any programmes which are specifically accurate for ...
19
votes
5answers
9k views

Given a RGB color x, how to find the most contrasting color y? [duplicate]

Possible Duplicate: Making a symbol appear on any colour I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that ...
11
votes
2answers
2k views

What is “streamlined” user interface?

I have come across this term "streamlined" user interface, and I wonder how is it different from other user interface type? What is the different between "streamlined" and "non-streamlined" user ...
3
votes
3answers
266 views

Score vs. Kills in a casual game

I am making a simple phone game and having a conceptual argument with my partner. The argument might end up being inconsequential, but I would like to hear some opinions from actual devs who are ...