Designing a clear method of communication between the game and the user, whether hardware or software.

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2
votes
2answers
505 views

An evaluation of game UI, based on certain usability criteria?

Is there a resource online which has made the effort to evaluate game user interfaces and estimate their usability (by genre)? (something like what Nielsen does). In-game reviews in magazines ...
0
votes
1answer
804 views

UX guidance for mobile games

I m in need of some UX guidance if there is any for a game in mobile. for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
23
votes
7answers
2k views

Interfaces 101: Making it Pretty

I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game. How can you make ...
0
votes
5answers
428 views

How does one accurately design a UI?

I'm currently wishing to draw up my UI for a 2d game, however I'm not so sure what the normal strategy is for creating the images for a UI. Are there any programmes which are specifically accurate for ...
6
votes
2answers
824 views

Graphical Interface Design

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
7
votes
7answers
294 views

Ergonomics studies on choosing keys on a keyboard?

I have the following problem: My game supports multiple powers, that you can use when you want, or even mix them, I currently assigned them to the numbers on the top of the keyboard. After so much ...
3
votes
2answers
1k views

UI design examples? [closed]

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...