Designing a clear method of communication between the game and the user, whether hardware or software.

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3
votes
2answers
622 views

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...
0
votes
1answer
169 views

How do I create a HUD that appears to occupy 3D space/can animate?

I'm working with a group to try and make a first person space platformer in Unity, and was wondering if there would be anyway to create a HUD that moves and reacts to player actions, specifically ...
0
votes
1answer
254 views

Drawing UI using density pixels

I have a question about proper ways to draw UI, since I've learned what I know from the internet and by experimenting I often dont code the "proper" way, instead I do it my own way, not knowing if it ...
1
vote
0answers
55 views

Pencil GUI design for Game Development [closed]

Does anyone know if there are any game-development related stencil collections for the Pencil GUI designer, or whether there's a more appropriate tool for this job? I just want to be able to quickly ...
0
votes
2answers
174 views

Creating UI using Flixel

I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen ...
0
votes
0answers
68 views

Flixel Game Over Screen

I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new ...
1
vote
1answer
121 views

How to load a simple minimap, and hide the background?

I developed a small and simple 3D games minecraft style. I would add a "MiniMap". Until here everything is fine. I had the idea to load the entire map in the background, and then I added the edge of ...
6
votes
1answer
420 views

How can I refactor “attack cooldown” into “attack speed”?

I'm building a game where the player's character can attack bad guys and vice versa. I built this with the concept of an "attack cooldown" because I don't want units to be able to attack each other ...
8
votes
2answers
807 views

Representing feelings such as temperature, pain, smell, taste, hunger, and thirst immersively

In a totally immersive, simulation-type role-playing game, the player should not look at bars or numbers to keep track of his or her stats, so another method of showing these stats is needed. For ...
0
votes
1answer
83 views

Sparsely distributed locked levels?

I want to include some locked levels in my puzzle app as a lightweight reward system. The levels play relatively quickly (average 1-min/level) and there are 100-200 levels in a pack. I prefer not to ...
-1
votes
4answers
500 views

App: My game is ugly. Advice on making it less ugly [closed]

Following is the main screen you see when you start the app. After touch, you get directed to the two options. You can either start from the last puzzle you solved or select from the list This ...
1
vote
1answer
235 views

What type of GUI element is the Starcraft points counter?

I have recently played 2-3 games of StarCraft 1 and after each game the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to ...
0
votes
4answers
188 views

Designing interface for interacting with game objects

I'm making a roguelike (-like) game, somewhat like Project Zomboid or Don't Starve. In my game, there are many different object in the world that the player can interact with; there are also many ...
4
votes
1answer
2k views

Confusion with Libgdx UI

I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
2
votes
2answers
86 views

What is the best way to close dialogs in a platform game controlled by keyboard only

I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available. My game will have ...
1
vote
0answers
69 views

Indicating low vs high card wins in trick taking card game

I have a trick taking card game in which case there are occasions when the high card wins and occasions when the low card wins. Usually this is based on who lead the trick but some cards can change ...
-1
votes
1answer
184 views

How to go about front end UI to main Game Engine and then to Game Over Phase [closed]

I am about to complete my first ever game. I have used Qt for windowing and OpenGL for actual game logic. I am confused about .. things which are related to design so according to FAQ, these kinda ...
27
votes
9answers
2k views

Why should I choose to design a health bar rather than heart containers?

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...
11
votes
3answers
1k views

Why is forward=down mouse orientation commonly called “inverted”?

If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details: By default, ...
3
votes
2answers
630 views

UI of a city-building game

I'm completely new to gamedev and want to learn how to design good UI for a city-building game (like SimCity). What books and other materials can I read in order to learn it?
2
votes
4answers
449 views

Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?

I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
1
vote
1answer
552 views

Who makes the art assets for mobile games?

I know how to develop apps for Android but never tried developing games, and I want to start soon. For developing games we need sounds and high quality images (say a background, characters, logos, ...
17
votes
5answers
4k views

Given a RGB color x, how to find the most contrasting color y? [duplicate]

Possible Duplicate: Making a symbol appear on any colour I have to mark a certain item in a way that will make it stick-out in the background. I need it to be surrounded with the color that ...
11
votes
2answers
1k views

What is “streamlined” user interface?

I have come across this term "streamlined" user interface, and I wonder how is it different from other user interface type? What is the different between "streamlined" and "non-streamlined" user ...
4
votes
1answer
240 views

Draw “vision cone” / targetting element onto game world

I'm wanting to indicate various things using a "pie slice" sort of shape as below. Similar to vision cones in stealth game minimaps, or targetting indicators in RTS type games for frontal area ...
3
votes
3answers
239 views

Score vs. Kills in a casual game

I am making a simple phone game and having a conceptual argument with my partner. The argument might end up being inconsequential, but I would like to hear some opinions from actual devs who are ...
2
votes
3answers
511 views

Good Video Game User Interface Design Books/Websites? [closed]

I having been programming games for some time, but while my teachers say that my code is good and advanced, my friends say that the interface is hard to understand and not the easiest to navigate. I ...
2
votes
2answers
377 views

An evaluation of game UI, based on certain usability criteria?

Is there a resource online which has made the effort to evaluate game user interfaces and estimate their usability (by genre)? (something like what Nielsen does). In-game reviews in magazines ...
0
votes
1answer
535 views

UX guidance for mobile games

I m in need of some UX guidance if there is any for a game in mobile. for example for pausing the game (assume I m not using iOS) say you want to pause the game and you dont want to loose part of ...
23
votes
7answers
2k views

Interfaces 101: Making it Pretty

I've made a few games which I've actually released into the wild. There's one particular issue I run into over and over, and that's the issue of the interface/theme of the game. How can you make ...
0
votes
5answers
392 views

How does one accurately design a UI?

I'm currently wishing to draw up my UI for a 2d game, however I'm not so sure what the normal strategy is for creating the images for a UI. Are there any programmes which are specifically accurate for ...
6
votes
2answers
782 views

Graphical Interface Design

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
7
votes
7answers
284 views

Ergonomics studies on choosing keys on a keyboard?

I have the following problem: My game supports multiple powers, that you can use when you want, or even mix them, I currently assigned them to the numbers on the top of the keyboard. After so much ...
3
votes
2answers
1k views

UI design examples? [closed]

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...