Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
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1answer
1k views
Prototype experience: Unity3D vs UDK
Has anyone yet prototyped a game in both Unity3D and UDK?
If so, which features made prototyping the game easier or more difficult in each toolkit?
Was one prototype demonstrably better than the ...
7
votes
3answers
2k views
Questions about rendering access in UDK
I also asked about this over on the UDK forums, but haven't had much luck getting any responses. Basically, I have some experience with UT3 modding, but I'm just getting started with the UDK, and I ...
6
votes
6answers
15k views
Unreal Engine 3 vs id Tech 3 vs Unity [closed]
I'm trying to decide which engine I should start using to try to start building a game in.
I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...
5
votes
10answers
3k views
Which would a game development company prefer; UDK experience or C++ game projects?
Which would a game development company prefer, a developer with experience in UDK engine, or a developer with projects made entirely in c++ with a graphics engine like Ogre3D?
I think that a coder ...
5
votes
2answers
616 views
What is the technical term for animation of a dead body?
In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free.
What is this particular way of handling ...
5
votes
2answers
187 views
How do I find actors in an area on a poly-precise basis?
Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem.
I have a player who has a big blue box in front of him. ...
5
votes
0answers
116 views
UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
I'm new to 3D game dev and was wondering if anyone could help me out.
I'm planning to use UDK and would like to have deformable items in the world.
So a projectile strikes a target, and a dent or ...
4
votes
4answers
16k views
How can the Unreal Development Kit be used with Android?
I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android.
also read that Dungeon Defenders Android game was built with Unreal ...
4
votes
2answers
520 views
Transfer my UDK 2 project to UDK 3?
Is it possible to export my UDK 2 project to UDK 3 ?
What kinds of things aren't transferable?
4
votes
1answer
2k views
What are the limits for UDK's landscape size?
With the new (as of March 2011) landscape tool, the Unreal Development Kit supports bigger and (potentially) streaming landscapes than the old terrain tool. However, in my tests trying to import or ...
4
votes
2answers
283 views
How should I set up UDK with Git and CruiseControl?
For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
4
votes
1answer
555 views
Valve Source Engine / UDK and CUDA
Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK.
Is ...
4
votes
2answers
499 views
How to implement auto-aiming / auto-targeting
We all know how auto-aiming or auto-targeting works in games.
Now, I need to find how to implement it in my game.
In fact I should implement it in UDK and I would be glad if anyone gave me more ...
4
votes
1answer
435 views
Arcball Problems with UDK
I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance ...
4
votes
1answer
2k views
UDK game Prisoners/Guards
For school I need to make a little game with UDK, the concept of the game is:
The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the ...
3
votes
1answer
1k views
Understanding log/exp formula for RPG experience
While looking for examples of RPG experience formulas I came across this one
How to create adjustable formula for RPG level up requirements?, and I would really like to figure it out because I don't ...
3
votes
2answers
2k views
Unreal Engine - Scaleform - How do I capture a button click event?
I'm new to Unreal Development.
In a nutshell, how do I create a button, install it in a basic game, and capture the button click event?
3
votes
3answers
3k views
Push and damage player pawn when hit by rotating pawn? (UDK)
I'm working on a game in which the player runs around a level themed as a pinball machine. There are flippers that react to the presence of pinballs by flipping (as one would expect pinball flippers ...
3
votes
1answer
303 views
Complex shading using one single (small) texture
Recently I stumbled upon a demo reel in UDK about how one can attain beautiful results using just one (rather tiny) texture that's being sent to the shader pipeline. The famous link is this one.
...
3
votes
1answer
309 views
Porting games made for PC to console in UDK/Unity3d
I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games..
I want to know, how ...
3
votes
2answers
819 views
Static Meshes vs 3D models
What is the difference between static meshes and regular 3D models. I am very new to game development, and I am using UDK (Unreal Development Kit).
3
votes
2answers
5k views
Move the location of the XYZ pivot point on a mesh in UDK
When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located.
However, I want to rotate a door. ...
3
votes
1answer
962 views
How to make a gaussian blur effect in UDK
I want to make a plane shape (surface) that have a gaussian blur applied to it and this plane is transperant, so all objects behind it looks like they are having a gaussian blur effect.
3
votes
3answers
962 views
UDK, can you add your own effects?
I'm new to game development and am curious to know if you can add your own cg effects? Like if I wanted to add fog to my game and UDK didn't support that, is that possible?
What kind of coding does ...
3
votes
0answers
23 views
UDK: Checking actor type in projectile ProcessTouch
So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.)
Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
3
votes
0answers
144 views
Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?
I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event, but not a ProcessTouch event.
So my question is, why ...
3
votes
1answer
420 views
Deleting Objects Before Export from Maya Causes .PSK to Crash UDK on Import
I'm using Maya 2008 Complete and 03/11 build of UDK as well as 07/10 build (haven't got around to installing newer version on other computer). I am using ActorX to export.
I have a character that I ...
2
votes
3answers
459 views
Is Free2Play w/ cash shop “non-commercial”?
I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
2
votes
5answers
3k views
UDK client, C++ server (is it possible?)
For example I have C++/C# server side with sockets or http web server and UDK client.
I am interesting what about experience with networking in UDK: could I connect UDK client to C++/C# socket server ...
2
votes
5answers
9k views
Which is better for a beginner, UDK or Unity? [closed]
I am just getting into game development and I would like to know which engine would be best to learn first.
In terms of my current skills, I know a good deal of javascript, but not much beyond that. ...
2
votes
2answers
2k views
UDK and C++, is it possible?
I've never used the UDK before and I am wondering: is it possible to use the UDK through C++ instead of UnrealScript?
I saw it's possible to bind external C++ DLL's to UnrealScript, but I don't know ...
2
votes
3answers
740 views
One-way platforms in UDK
I'm looking to make a multi-player platforming game using UDK.
I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The ...
2
votes
1answer
1k views
Options for UDK and version control repositories?
Another developer and I have begun to experiment with the Unreal Development Kit and have installed the UDK to our local computers. He's been toying around and experimenting and has some basic code ...
2
votes
1answer
63 views
SetBase with a KActor descendant does not appear to function
I have a KActor descendant, which is a carging shot, kind of like in R-Type. When it starts charging, I do projectile.SetBase(Pawn) in the PlayerController where it is spawned. I've checked in the ...
2
votes
1answer
265 views
Distortion of color space in UDK (material editor)
Question
Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
2
votes
3answers
502 views
When tracing how do I tell if I hit a wall or floor?
I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
2
votes
2answers
1k views
How do I create an actor class in UDK that will spawn a specific particle system?
I'm trying to write a new class that I can drag from actor classes window into the scene and it will spawn a specific particle effect. Its going to be a 'prop' that later will also contain a static ...
2
votes
1answer
212 views
UDK Fixed AIController / Pawn Height
[I already asked this question on the UDK forums, without much success though.]
I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
2
votes
1answer
73 views
How do I prevent a KActor from changing the orientation of its Z-Axis?
So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...
2
votes
1answer
230 views
Distributed Rendering in the UDK and Unity
At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
2
votes
1answer
949 views
Drawing beam effect in UDK?
I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. ...
2
votes
1answer
557 views
Character and Weapon animation interaction
If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
2
votes
1answer
847 views
Importing FBX with multiple meshes in UDK
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
2
votes
1answer
475 views
Unreal Development Kit - What is a good method for accessing a relational database file?
I'd like to use a SQL Express file or something similar for a UDK demo.
Is there a standard method for accessing data in a local relational database file?
I understand that the best method may ...
2
votes
0answers
42 views
UDK Modular construction (customisable vehicles etc)
I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
2
votes
0answers
79 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
2
votes
0answers
201 views
Collision with RigidBody
I am currently working in a project with UDK and I have a problem with collision.
I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
2
votes
0answers
65 views
How do I change the window position in Unrealscript?
So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when i change the resolution via a consolecommand("SETRES ..."); it resets the window position to the ...
2
votes
1answer
191 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
2
votes
1answer
695 views
UDK HUD problem
I'm trying to add a new element to the HUD, it's supposed to be a compass that should function like a minimap.
I've added this code to the main hud.swf:
var DcompassContainer:MovieClip = ...


