Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
-4
votes
2answers
225 views
UDK - Where might one look to begin developing a standalone multiplayer system?
To be brief, I'd like to create and integrate my own network handling system that would support 500+ players into a UDK project. Best I have understood various guides and online references, the most ...
-4
votes
2answers
936 views
3D architecture app for Android or iPhone
I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started.
I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create ...
2
votes
1answer
135 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
2
votes
1answer
690 views
UDK HUD problem
I'm trying to add a new element to the HUD, it's supposed to be a compass that should function like a minimap.
I've added this code to the main hud.swf:
var DcompassContainer:MovieClip = ...
1
vote
1answer
91 views
How to work with global variables in udk?
my problem is here:
I want to check whether global boolean variable is true or false in one of my customPawn's function.
For simplicity, let's say that I want bots to kill me when I enter the room ...
0
votes
1answer
270 views
UDK : Problem with Touching Actors
In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
-3
votes
1answer
245 views
UDK dedicated server project. How to create user information files
Now I know how to launch my dedicated server in udk.
But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
4
votes
0answers
76 views
UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
I'm new to 3D game dev and was wondering if anyone could help me out.
I'm planning to use UDK and would like to have deformable items in the world.
So a projectile strikes a target, and a dent or ...
3
votes
0answers
13 views
UDK: Checking actor type in projectile ProcessTouch
So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.)
Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
3
votes
0answers
138 views
Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?
I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event, but not a ProcessTouch event.
So my question is, why ...
2
votes
0answers
35 views
UDK Modular construction (customisable vehicles etc)
I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
2
votes
0answers
69 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
2
votes
0answers
166 views
Collision with RigidBody
I am currently working in a project with UDK and I have a problem with collision.
I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
2
votes
0answers
58 views
How do I change the window position in Unrealscript?
So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when i change the resolution via a consolecommand("SETRES ..."); it resets the window position to the ...
1
vote
0answers
124 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
1
vote
0answers
103 views
Blender models appear in UDK asset manager, but not in game
I am new to UDK and blender. I am using UDK3.
I have tried the following so far:
Making the mesh origin, (0,0,0)
Making the parent bone origin (0,0,0)
Parenting the root bone with the mesh
I have ...
1
vote
0answers
123 views
How to change the default UDK game folder?
How can I change the default UDK game folder, the folder where it takes config files from?
Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
1
vote
0answers
94 views
UDK and Protocol Buffers
Actually two questions:
Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer)
Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
1
vote
0answers
166 views
UDK problem with kismet and unreal code interfacing
Couple of questions that I really have looked for the answer to before posting.
I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
1
vote
0answers
167 views
How do I acknowledge collisions?
As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. This is not ...
1
vote
0answers
358 views
Making a physicalized melee weapon
The short version, is that I was asked to look into the feasibility of making a melee weapon, that one could swing at another object in the game, and have it interact physically. I completed the ...
1
vote
0answers
61 views
UDK Mutators, do they only apply on local games?
I have developed a pretty simple Mutator, it works exactly as intended on a local game against bots but the problem comes when i try to play using the mutator (Or any mutator for that matter, even the ...
1
vote
0answers
629 views
UDK - How to make sure a PhysicalMaterial mask actually works?
I have been reading the documentation for UDK about physical materials and masks.
I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels.
I ...
0
votes
0answers
62 views
Changing crowd agent animation during movement between destinations
As the title suggests, I am trying to change the animation of a set of crowd agents while they are moving between destinations.
The agents I use have the AT_CH_Human AnimTree. I tried to change the ...
0
votes
0answers
115 views
Check if Pawn is colliding with anything (UDK)
I am new to UDK, so bare with me. I have a pawn that is going to be thrown in the air quite a bit, or will be hovering (custom code based on changing velocity).
I am trying to detect whether the pawn ...
0
votes
0answers
135 views
Unrealscript: Switching physic states of actors - what do I need to know?
I'm a complete beginner to UDK who's been doing two months of reading now. I'm working on a project with UDK and here's the deal.
I've two controllers, one player and one AI, which are both meant to ...
0
votes
0answers
258 views
Creating a option menu in UDK
I'm wondering how to create an option menu in UDK, can somebody explain how to do it?
aka
Graphics settings [Low] [Medium] [High]
Anti-aliasing [x2] [x4] [x8]
Resolution [800 x 600] ...
0
votes
0answers
58 views
Best way to programmatically create 3D curves for animation paths in UDK
Working on a character that throws projectiles. Every time the projectile is thrown, it needs to travel along a different curve. Are there any built in classes for parametric curves and path ...
0
votes
0answers
74 views
how to use serial port in UDK using windows DLL and DLLBind directive?
I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work ...
0
votes
0answers
43 views
How access PhysicalMaterial from Actor Class?
I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon):
simulated function ProcessTouch(Actor Other, Vector HitLocation, ...
0
votes
0answers
447 views
Collision detection when pathfinding with pathnodes, UDK
I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes).
It's doing a swell job of going from point to point in a set order (although I would like for it ...
0
votes
0answers
103 views
How can I convert a StaticMesh to a custom class?
In the editor, we can place a StaticMesh, right-click it, select "Convert" and do "Convert to KActor".
I have a subclass of KActor:
class SubclassedKActor extends KActor
placeable;
...
0
votes
0answers
34 views
How to Use Half screen for Movement and Look in UDK for iOS?
We are working on a FPS Game in Unreal Engine 3 for iOS. Here We are stuck in the iOS controls. Actually we want to use Half Screen for Movement and another Half Screen Area for Look. But we are not ...
0
votes
0answers
142 views
Why when playing a UDK game everything is black?
I recently installed UDK3 to test it and see how it works. But when "running" a game, even one of the demos, I just see everything black.
I see the "map" and the aim. And I hear the souns when ...
0
votes
0answers
298 views
Exporting SWF With Transparent Background For Scaleform/UDK
After looking all over in the UDN and forums I have yet to find a solution for this:
I am currently using Flash CS3 and Actionscript 2.0 to build my scaleform menus and I can use them in the UDK. For ...
0
votes
0answers
170 views
UDK - Automated Testing
As my UDK project becomes more complex I got interested in automated testing. Googling revealed that there is a class called AutoTestManager, which appears to be related.
Has anyone used it and knows ...
0
votes
0answers
158 views
Golf Course 3D Environment
I'm completely new to the world of 3D and have set myself a challenge of creating a golf course environment, which with the help of UDK will allow a character to walk around the terrain (course) in an ...
