Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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1answer
26 views

UDK: Toggle Material on Brushes?

I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example ...
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0answers
17 views

How to receive LAN serverlist in unrealscript

We are currently creating a multiplayer game. We can setup a server and connect to it. However we have to use console command: "open #ip#" for it. We would like to be abble to request a list of all ...
-1
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4answers
115 views

Scripting vs Programming [closed]

How does using Scripting and calling functions of scripting API differ from programming using C++ in UDK or Unity?in scripting we use the scripting API to interact with the engine and use functions ...
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0answers
42 views

Soft Subsurface Scattering in Unreal Development Kit

I'm trying to make a jelly-like material in UDK, but what I've achieved is only something like that (with BLEND_Translucent): (The scene is "Crytek Sponza" by Frank Meinl) As you can see (mostly ...
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1answer
170 views

Having trouble compiling UnrealScript with defaultproperties

Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that ...
9
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2answers
2k views

Prototype experience: Unity3D vs UDK [closed]

Has anyone yet prototyped a game in both Unity3D and UDK? If so, which features made prototyping the game easier or more difficult in each toolkit? Was one prototype demonstrably better than the ...
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0answers
24 views

Scaling UDK landscape material

I have been following some guides off this site, more specifically the "Random Tiling Masks: Randomize the texture mapping to reduce tiling" section and I have run into an issue regarding scaling of ...
0
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2answers
154 views

How does making of games using game engines happen? [closed]

I am a complete beginner to game programming. I have decided to give a try on UDK game engine. I have some simple doubts. I searched Google for the answers but couldn't get my doubts cleared. This ...
2
votes
1answer
130 views

Is UDK related to UE4?

I started learning how to make games with Unity, but I saw that it was really easy to make content with Unreal Engine 4. Unfortunately, UE4 costs and I want to try and keep costs as low as possible ...
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0answers
16 views

Mouse Gestures in UDK

Is there a template/example to get mouse gestures running in the UDK? I saw the RTS example has the info for where on the screen you clicked and dragged and so on but nothing about gestures. A ...
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2answers
866 views

Can not remove cube in UDK

For some reason, I can't move or remove an 'invisible' cube which is on my map. I searched on Google to find a solution but somehow I still can't remove it. The cube looks like this: ...
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0answers
16 views

Which one is the class that specifies the texture files for the minimap on Utgame?

I need to make a customized minimap for my game, but I just can't find out where the class which calls the compass textures is.
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32 views

How to edit vehicle movement in Unrealscript (UDK)

I've been extending classes here and there and decided I want to go for something more complex than health regeneration and adding armor, so I want to edit the way vehicles move to add a gearbox. I've ...
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0answers
11 views

Somehow disabled moving meshed in UDK

I pressed some key combination by mistake, at first all meshes disappeared except the lights as far as I can remember, I played with the settings a bit, and got the meshes rendered again, but though I ...
2
votes
2answers
1k views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
2
votes
2answers
907 views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
0
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0answers
30 views

How to rotate a trigger actor in UDK?

Working on a project and I need a trigger actor to detect a custom projectile type I've made. I would use a KActor with a TakeDamage event, but KActors despawn my projectiles. The issue is that I ...
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2answers
72 views

Using Canvas instead of Scaleform in UDK

I'm working with Unreal Script, and I need to use Canvas instead of Scaleform to create a HUD. I've extended the game type from UTGame, and used bUseClassicHUD in the Default Properties section, but ...
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0answers
83 views

UDK Change Jump Speed/Duration

I currently have a game in UDK and hooked up animations for it using a AnimTree. Now the issue is, after the character has jumped up, he falls down extremely quickly. This seems to be causing the fall ...
2
votes
1answer
54 views

How can I customize the DefaultInput.ini?

I need to make some bindings false. The ones are: .Bindings=(Name="W", Command="GBA_MoveForward") and the same for S, A, D, LEFT, RIGHT, and LeftControl.
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0answers
55 views

Access a variable from object property in UDK Kismet

This is probably a very simple question. In my Kismet scene I have a bool variable called "isEmitterOn". I also have a ModifyProperty action. I want to set my emitter's "Hidden" property to be the ...
0
votes
0answers
98 views

Cast shadow without rendering object

I'm new to UDK, and am using it to develop a survival-horror game based heavily on shadows. My question is short: is there a way to create an actor that, when rendered, ONLY renders its shadow (not ...
1
vote
1answer
392 views

How to change the default UDK game folder?

How can I change the default UDK game folder, the folder where it takes config files from? Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
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1answer
62 views

iOS UDK Kismet Compare Vectors?

I have created a control scheme identical to the UDK Jazz Jackrabbit tutorial. Everything works as it should except I would like the Left Stick to control the character rotation when the Right Stick ...
4
votes
4answers
9k views

Move the location of the XYZ pivot point on a mesh in UDK

When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. ...
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0answers
262 views

Is it possible to use plugins like Admob when creating a UDK game for Android or iOS?

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
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1answer
88 views

Unrealscript Vector Invert function

Could I please get an example of the correct syntax for calling the Invert ( out vector X, out vector Y, out vector Z ) function
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0answers
103 views

How to import a character with multiple parts into udk

I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
2
votes
1answer
101 views

Do UDK mutators only apply on local games?

I have developed a pretty simple mutator. It works exactly as intended on a local game against bots, but it doesn't work (nor do any of the stock mutators) on a listen server. Is this to be expected ...
3
votes
1answer
188 views

How do I change the window position in Unrealscript?

So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when I change the resolution via consolecommand("SETRES ..."); it resets the window position to the ...
2
votes
1answer
50 views

How can I disable the green frames after a cinematic in UDK?

These green frames appear in my scene after the display of a cinematic (which I just added recently): How can I remove them, ideally without resorting to transitioning the game mode?
3
votes
1answer
263 views

Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?

I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event but not a ProcessTouch event. So my question is, why ...
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vote
0answers
150 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
0
votes
1answer
984 views

Creating and joining a multiplayer game over a LAN

I'm trying to create and join a multiplayer game that has been created from a custom UDK installation. It works correctly when two (or more) instances of the game are created on the same computer and ...
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vote
1answer
346 views

Unrealscript splitting a string

Note, this is repost from stackoverflow - I have only just discovered this site :) I need to split a string in Unrealscript, in the same way that Java's split function works. For instance - return ...
2
votes
2answers
771 views

Light levels - How to determine if a character should be spotted

Our team is trying to develop a stealth system with the UDK. Part of this will involve lighting. The idea being that if you're hiding in a dark corner of the room, the armed goons will not start ...
0
votes
1answer
894 views

UnrealScript access variable in one class from another?

So there are some similar questions out there but the responses often say that you should use 'new' or 'spawn', but I'm working with the playercontroller don't want to make a new playercontroller. ...
2
votes
1answer
148 views

UDK - deferred rendering?

I plan to use UDK on PC to create commercial game. Can I use deferred rendering in UDK? Or it's only available with expensive UE3 license?
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vote
4answers
5k views

Trying to create a sphere in UDK on which I can stand

Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. ...
1
vote
1answer
315 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...
5
votes
1answer
278 views

What light attenuation function does UDK use?

I'm a big fan of the light attenuation in UDK. Traditionally I've always used the constant-linear-quadratic falloff function to control how "soft" the falloff is, which gives three values to play ...
2
votes
1answer
941 views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
0
votes
1answer
221 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
0
votes
2answers
2k views

Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++? [closed]

Should I continue to get more familiar with Unreal Script or just wait for UDK4 with C++?
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vote
1answer
388 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing ...
0
votes
1answer
374 views

Where can I modify the default damage system on UDK

I want to make a custom damage system on my game but I can't find the function that handles it... I looked on Actor.uc but the only thing I've found is the event TakeDamage, but there's nothing on it ...
1
vote
1answer
77 views

Programmatically set brightness of a PointLight

I'm a beginner, so there is definitely something I'm missing here. I'm trying to set brightness of my PointLight object from the in-game command line. Here is what I tried, but it doesn't work: ...
0
votes
1answer
487 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
0
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1answer
91 views

Gameplay-affecting LOD in a multiplayer UDK environment

There is an idea of developing a proof-of-concept multiplayer environmental exploration game that has varying levels of level of detail in terms of not just how objects are represented, but what ...
5
votes
3answers
1k views

UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative) [closed]

I'm new to 3D game dev and was wondering if anyone could help me out. I'm planning to use UDK and would like to have deformable items in the world. So a projectile strikes a target, and a dent or ...