Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

learn more… | top users | synonyms

1
vote
1answer
377 views

How reimport a package in UDK with command line?

sometimes ago, I saw a command to re-import a UDK package content without opening the UDK Editor. (Especially, it was used for reimporting a Flash package in a scaleform tutorial, but it doesn't ...
1
vote
1answer
936 views

Is it possible to use a spherical collision component in UDK?

I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. ...
-1
votes
3answers
2k views

Unity3D or UDK or OPENGL from scratch? [closed]

I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game ...
0
votes
3answers
4k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
0
votes
1answer
478 views

How to add energy ball which disappears when touched by player in UDK?

I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) ...
0
votes
1answer
175 views

UDK license (DLLBind)

I dont understand part of UDK's license about DLLBind: does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
4
votes
2answers
863 views

How to implement auto-aiming / auto-targeting

We all know how auto-aiming or auto-targeting works in games. Now, I need to find how to implement it in my game. In fact I should implement it in UDK and I would be glad if anyone gave me more ...
2
votes
1answer
131 views

How do I prevent a KActor from changing the orientation of its Z-Axis?

So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...
1
vote
1answer
359 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
353 views

How to detect the device type in UnrealScript?

How can I recognize if the player device is an iPad or an iPhone? Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
4
votes
1answer
829 views

Arcball Problems with UDK

I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance ...
0
votes
1answer
831 views

UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); ...
1
vote
2answers
427 views

Getting velocity in only one plane (X) in Kismet (UDK)

I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru ...
0
votes
1answer
3k views

How to control an actor movement in UDK

This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
3
votes
2answers
4k views

Unreal Engine - Scaleform - How do I capture a button click event?

I'm new to Unreal Development. In a nutshell, how do I create a button, install it in a basic game, and capture the button click event?
2
votes
3answers
861 views

When tracing how do I tell if I hit a wall or floor?

I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
0
votes
1answer
488 views

How many players can UDK support without Networking

I've been looking for the answer to this for some time now, but cannot find anything online that is helpful. What I want to know is the amount of players that the UDK can support on one single ...
1
vote
0answers
165 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
2
votes
1answer
658 views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
0
votes
1answer
152 views

UDK iOS ; base Class

I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
1
vote
0answers
232 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
-3
votes
1answer
341 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
4
votes
1answer
694 views

Valve Source Engine / UDK and CUDA

Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK. Is ...
0
votes
1answer
2k views

UDK weapon on first person not showing up [closed]

I've been following this tutorial http://www.moug-portfolio.info/udk-weapon-basics/ all my code is the same as the page... except here DefaultPropeties { Begin Object Name=GunMesh ...
2
votes
1answer
1k views

Drawing beam effect in UDK?

I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. ...
1
vote
1answer
202 views

How can I achieve UnrealEd's per-face texturing in Blender 2.6?

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
1
vote
0answers
723 views

Making a physicalized melee weapon

The short version, is that I was asked to look into the feasibility of making a melee weapon, that one could swing at another object in the game, and have it interact physically. I completed the ...
3
votes
1answer
451 views

Complex shading using one single (small) texture

Recently I stumbled upon a demo reel in UDK about how one can attain beautiful results using just one (rather tiny) texture that's being sent to the shader pipeline. The famous link is this one. ...
0
votes
2answers
3k views

Get Final output from UDK

( sorry for my bad english in advance :D ) I'm trying to get a .exe setup output, from my UDK !( with my own maps and scripts which I made within MyGame) I tried UnrealFrontEnd! But It made a setup , ...
1
vote
1answer
762 views

Hidden Loading with UDK

I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
2
votes
3answers
1k views

One-way platforms in UDK

I'm looking to make a multi-player platforming game using UDK. I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The ...
0
votes
3answers
1k views

3D Game Engine comparable to UDK that's not GPL'd [closed]

Are there any good, free 3D game engines similar to UDK that are under open-source licenses without copyleft provisions?
5
votes
2answers
778 views

What is the technical term for animation of a dead body?

In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free. What is this particular way of handling ...
3
votes
1answer
2k views

How to make a gaussian blur effect in UDK

I want to make a plane shape (surface) that have a gaussian blur applied to it and this plane is transperant, so all objects behind it looks like they are having a gaussian blur effect.
2
votes
5answers
16k views

Which is better for a beginner, UDK or Unity? [closed]

I am just getting into game development and I would like to know which engine would be best to learn first. In terms of my current skills, I know a good deal of javascript, but not much beyond that. ...
0
votes
1answer
1k views

UDK/ UnrealScript class interaction? HUD advice?

Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that ...
3
votes
2answers
1k views

Static Meshes vs 3D models

What is the difference between static meshes and regular 3D models. I am very new to game development, and I am using UDK (Unreal Development Kit).
0
votes
2answers
7k views

How do I create a big multiplayer world in UDK?

I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
1
vote
1answer
951 views

UDK requirements

(Sorry my English is not good) I've made a small game with UDK(Unreal Development Kit)Latest Release(December 2011 UDK Beta) and used frontend for package my game; When I install the game on the ...
4
votes
2answers
808 views

Transfer my UDK 2 project to UDK 3?

Is it possible to export my UDK 2 project to UDK 3 ? What kinds of things aren't transferable?
2
votes
0answers
850 views

UDK HUD problem [closed]

I'm trying to add a new element to the HUD, it's supposed to be a compass that should function like a minimap. I've added this code to the main hud.swf: var DcompassContainer:MovieClip = ...
4
votes
1answer
4k views

What are the limits for UDK's landscape size?

With the new (as of March 2011) landscape tool, the Unreal Development Kit supports bigger and (potentially) streaming landscapes than the old terrain tool. However, in my tests trying to import or ...
1
vote
3answers
665 views

Quality Current Free UDK Tutorials?

I'm just getting started with the UDK, with experience in Unity, and would like a good tutorial series about getting to know my way around the basics of level design and a touch on programming. I have ...
1
vote
1answer
345 views

How do I avoid Race Conditions in UnrealScript?

I'm trying to create a pseudo turn based battle system in the Unreal Engine (think Final Fantasy style). I'm trying to avoid the Enemies and the players attacking while another animation is in ...
8
votes
6answers
19k views

Unreal Engine 3 vs id Tech 3 vs Unity [closed]

I'm trying to decide which engine I should start using to try to start building a game in. I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...
2
votes
1answer
831 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
3
votes
1answer
2k views

Understanding log/exp formula for RPG experience

While looking for examples of RPG experience formulas I came across this one How to create adjustable formula for RPG level up requirements?, and I would really like to figure it out because I don't ...
-1
votes
1answer
1k views

Why does UDK require .NET 4.0? [closed]

UDK engine requires that end-users install .NET 4.0, but what about Windows XP users? Is there any way to get rid of that requirement, by perhaps disabling certain features?
3
votes
5answers
5k views

UDK client, C++ server (is it possible?)

For example I have C++/C# server side with sockets or http web server and UDK client. I am interesting what about experience with networking in UDK: could I connect UDK client to C++/C# socket server ...
0
votes
2answers
1k views

UDK: Sidescrolling Camera not working

I tried the sidescrolling camera from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20Side-Scrolling%20Camera but there are some warnings ...