Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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4
votes
1answer
726 views

Arcball Problems with UDK

I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance ...
0
votes
1answer
768 views

UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); ...
1
vote
2answers
406 views

Getting velocity in only one plane (X) in Kismet (UDK)

I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru ...
0
votes
1answer
2k views

How to control an actor movement in UDK

This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
3
votes
2answers
3k views

Unreal Engine - Scaleform - How do I capture a button click event?

I'm new to Unreal Development. In a nutshell, how do I create a button, install it in a basic game, and capture the button click event?
2
votes
3answers
819 views

When tracing how do I tell if I hit a wall or floor?

I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
0
votes
1answer
466 views

How many players can UDK support without Networking

I've been looking for the answer to this for some time now, but cannot find anything online that is helpful. What I want to know is the amount of players that the UDK can support on one single ...
1
vote
0answers
132 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
2
votes
1answer
479 views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
0
votes
1answer
152 views

UDK iOS ; base Class

I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
1
vote
0answers
230 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
-3
votes
1answer
337 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
4
votes
1answer
676 views

Valve Source Engine / UDK and CUDA

Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK. Is ...
0
votes
1answer
2k views

UDK weapon on first person not showing up [closed]

I've been following this tutorial http://www.moug-portfolio.info/udk-weapon-basics/ all my code is the same as the page... except here DefaultPropeties { Begin Object Name=GunMesh ...
2
votes
1answer
1k views

Drawing beam effect in UDK?

I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. ...
1
vote
1answer
196 views

How can I achieve UnrealEd's per-face texturing in Blender 2.6?

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
1
vote
0answers
667 views

Making a physicalized melee weapon

The short version, is that I was asked to look into the feasibility of making a melee weapon, that one could swing at another object in the game, and have it interact physically. I completed the ...
3
votes
1answer
428 views

Complex shading using one single (small) texture

Recently I stumbled upon a demo reel in UDK about how one can attain beautiful results using just one (rather tiny) texture that's being sent to the shader pipeline. The famous link is this one. ...
0
votes
2answers
3k views

Get Final output from UDK

( sorry for my bad english in advance :D ) I'm trying to get a .exe setup output, from my UDK !( with my own maps and scripts which I made within MyGame) I tried UnrealFrontEnd! But It made a setup , ...
1
vote
1answer
684 views

Hidden Loading with UDK

I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
2
votes
3answers
1k views

One-way platforms in UDK

I'm looking to make a multi-player platforming game using UDK. I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The ...
0
votes
3answers
1k views

3D Game Engine comparable to UDK that's not GPL'd [closed]

Are there any good, free 3D game engines similar to UDK that are under open-source licenses without copyleft provisions?
5
votes
2answers
748 views

What is the technical term for animation of a dead body?

In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free. What is this particular way of handling ...
3
votes
1answer
2k views

How to make a gaussian blur effect in UDK

I want to make a plane shape (surface) that have a gaussian blur applied to it and this plane is transperant, so all objects behind it looks like they are having a gaussian blur effect.
2
votes
5answers
15k views

Which is better for a beginner, UDK or Unity? [closed]

I am just getting into game development and I would like to know which engine would be best to learn first. In terms of my current skills, I know a good deal of javascript, but not much beyond that. ...
0
votes
1answer
1k views

UDK/ UnrealScript class interaction? HUD advice?

Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that ...
3
votes
2answers
1k views

Static Meshes vs 3D models

What is the difference between static meshes and regular 3D models. I am very new to game development, and I am using UDK (Unreal Development Kit).
0
votes
2answers
7k views

How do I create a big multiplayer world in UDK?

I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
1
vote
1answer
888 views

UDK requirements

(Sorry my English is not good) I've made a small game with UDK(Unreal Development Kit)Latest Release(December 2011 UDK Beta) and used frontend for package my game; When I install the game on the ...
4
votes
2answers
767 views

Transfer my UDK 2 project to UDK 3?

Is it possible to export my UDK 2 project to UDK 3 ? What kinds of things aren't transferable?
2
votes
0answers
824 views

UDK HUD problem [closed]

I'm trying to add a new element to the HUD, it's supposed to be a compass that should function like a minimap. I've added this code to the main hud.swf: var DcompassContainer:MovieClip = ...
4
votes
1answer
4k views

What are the limits for UDK's landscape size?

With the new (as of March 2011) landscape tool, the Unreal Development Kit supports bigger and (potentially) streaming landscapes than the old terrain tool. However, in my tests trying to import or ...
1
vote
3answers
655 views

Quality Current Free UDK Tutorials?

I'm just getting started with the UDK, with experience in Unity, and would like a good tutorial series about getting to know my way around the basics of level design and a touch on programming. I have ...
1
vote
1answer
330 views

How do I avoid Race Conditions in UnrealScript?

I'm trying to create a pseudo turn based battle system in the Unreal Engine (think Final Fantasy style). I'm trying to avoid the Enemies and the players attacking while another animation is in ...
6
votes
6answers
18k views

Unreal Engine 3 vs id Tech 3 vs Unity [closed]

I'm trying to decide which engine I should start using to try to start building a game in. I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...
2
votes
1answer
768 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
3
votes
1answer
2k views

Understanding log/exp formula for RPG experience

While looking for examples of RPG experience formulas I came across this one How to create adjustable formula for RPG level up requirements?, and I would really like to figure it out because I don't ...
-1
votes
1answer
1k views

Why does UDK require .NET 4.0? [closed]

UDK engine requires that end-users install .NET 4.0, but what about Windows XP users? Is there any way to get rid of that requirement, by perhaps disabling certain features?
3
votes
5answers
4k views

UDK client, C++ server (is it possible?)

For example I have C++/C# server side with sockets or http web server and UDK client. I am interesting what about experience with networking in UDK: could I connect UDK client to C++/C# socket server ...
0
votes
2answers
1k views

UDK: Sidescrolling Camera not working

I tried the sidescrolling camera from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20Side-Scrolling%20Camera but there are some warnings ...
1
vote
1answer
290 views

UDK : UTWeap_RocketLauncher gift CreateInventory: Any idea why this does not work properly?

I am giving the player an instanced class of UTWeap_RocketLauncher in an instance of UTGame. PlayerPawn.CreateInventory(class'FobikRocketLauncher',false); // Does not work ...
2
votes
1answer
2k views

Options for UDK and version control repositories?

Another developer and I have begun to experiment with the Unreal Development Kit and have installed the UDK to our local computers. He's been toying around and experimenting and has some basic code ...
1
vote
1answer
1k views

UDK - problem packaging/publishing the game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game? What other lines in ...
4
votes
1answer
373 views

Porting games made for PC to console in UDK/Unity3d

I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games.. I want to know, how ...
4
votes
3answers
4k views

Push and damage player pawn when hit by rotating pawn? (UDK)

I'm working on a game in which the player runs around a level themed as a pinball machine. There are flippers that react to the presence of pinballs by flipping (as one would expect pinball flippers ...
1
vote
1answer
1k views

How do I accomplish fading texture trails in UDK?

I would like to know how to leave a fading texture/material trail in udk. For example (I'm not sure if there is a special name for this effect): A character may leave footprints that fade after x ...
3
votes
1answer
488 views

Deleting Objects Before Export from Maya Causes .PSK to Crash UDK on Import

I'm using Maya 2008 Complete and 03/11 build of UDK as well as 07/10 build (haven't got around to installing newer version on other computer). I am using ActorX to export. I have a character that I ...
0
votes
0answers
429 views

UDK - Packaging the Game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game?? What other lines in ...
2
votes
1answer
597 views

Unreal Development Kit - What is a good method for accessing a relational database file?

I'd like to use a SQL Express file or something similar for a UDK demo. Is there a standard method for accessing data in a local relational database file? I understand that the best method may ...
0
votes
1answer
737 views

Unrealscript tutorials for self-made maps

I've been looking up tutorials for UnrealScript, but I'm very confused by what I find. All tutorials seem to use Visual Studio and nFringe for the coding, plus the UDK editor for the maps. Every ...