Tagged Questions

Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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-3
votes
1answer
250 views

how to run game server [closed]

I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions Each map will consist of 30-60 players similar to dayz/ ...
3
votes
1answer
188 views

How do I change the window position in Unrealscript?

So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when I change the resolution via consolecommand("SETRES ..."); it resets the window position to the ...
2
votes
1answer
175 views

SetBase with a KActor descendant does not appear to function

I have a KActor descendant, which is a carging shot, kind of like in R-Type. When it starts charging, I do projectile.SetBase(Pawn) in the PlayerController where it is spawned. I've checked in the ...
2
votes
2answers
899 views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
0
votes
1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
1
vote
1answer
171 views

Subclasses of GameInfo and Input in UDK

We have two main subclasses of GameInfo for the two game types we have. I'm wondering if it's possible to get one of these to read a different .ini file because we'd like to move a few of the controls ...
-1
votes
1answer
82 views

differences in UDK map on different installs

My goal is to create a simple groundplane in UDK (11/2012 version, fresh install) that the user will be able to run around on. My requirements are therefore very basic and I tried to whip something up ...
2
votes
2answers
4k views

How do I create an actor class in UDK that will spawn a specific particle system?

I'm trying to write a new class that I can drag from actor classes window into the scene and it will spawn a specific particle effect. Its going to be a 'prop' that later will also contain a static ...
1
vote
0answers
162 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
1
vote
1answer
1k views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
2
votes
1answer
386 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
0
votes
1answer
436 views

In UDK, how and where do I script to enable Alt-F4 for exiting game?

By default, Alt-F4 does not work in a UDK game. How would I go about adding unreal script to cause the game to exit to desktop upon Alt-F4? Update This is what I've tried: ; Primary default ...
2
votes
1answer
555 views

Distortion of color space in UDK (material editor)

Question Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
0
votes
1answer
655 views

Does using LWJGL and Slick2D yield promise for the future of my project? [closed]

I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
0
votes
0answers
614 views

Creating a option menu in UDK

I'm wondering how to create an option menu in UDK, can somebody explain how to do it? aka Graphics settings [Low] [Medium] [High] Anti-aliasing [x2] [x4] [x8] Resolution [800 x 600] ...
0
votes
1answer
549 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
0
votes
0answers
142 views

how to use serial port in UDK using windows DLL and DLLBind directive?

I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work ...
5
votes
2answers
310 views

How do I find actors in an area on a poly-precise basis?

Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. ...
0
votes
1answer
1k views

Drawing a texture at the end of a trace (crosshair?) UDK

I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
1
vote
1answer
573 views

How do you access Target in a Beam ParticleSystem in UDK?

I have a Beam ParticleSystem which looks like this: I want to set the Target location when the effect plays, but I can't figure out how to do that from UnrealScript. I've looked at the UDN page on ...
1
vote
1answer
478 views

How to factorize code in Unreal Kismet (i.e. “Material Function”s for Kismet)

In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser → right-click → new matrial function, ...
-1
votes
1answer
355 views

Is there a prohibition against scaling collision shapes at runtime?

So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' ...
2
votes
2answers
3k views

UDK and C++, is it possible?

I've never used the UDK before and I am wondering: is it possible to use the UDK through C++ instead of UnrealScript? I saw it's possible to bind external C++ DLL's to UnrealScript, but I don't know ...
1
vote
2answers
283 views

Is it ok to initialize an RB_ConstraintActor in PostBeginPlay?

I have a KActorSpawnable subclass that acts weird. In PostBeginPlay, I initialize an RB_ConstraintActor; the default is not to allow rotation. If I create one in the editor, it's fine, and won't ...
1
vote
1answer
310 views

How reimport a package in UDK with command line?

sometimes ago, I saw a command to re-import a UDK package content without opening the UDK Editor. (Especially, it was used for reimporting a Flash package in a scaleform tutorial, but it doesn't ...
0
votes
3answers
3k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
1
vote
1answer
863 views

Is it possible to use a spherical collision component in UDK?

I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. ...
0
votes
1answer
170 views

UDK license (DLLBind)

I dont understand part of UDK's license about DLLBind: does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
4
votes
2answers
558 views

How should I set up UDK with Git and CruiseControl?

For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
1
vote
1answer
316 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
317 views

How to detect the device type in UnrealScript?

How can I recognize if the player device is an iPad or an iPhone? Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
2
votes
1answer
115 views

How do I prevent a KActor from changing the orientation of its Z-Axis?

So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...
3
votes
1answer
263 views

Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?

I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event but not a ProcessTouch event. So my question is, why ...
1
vote
2answers
398 views

Getting velocity in only one plane (X) in Kismet (UDK)

I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru ...
1
vote
1answer
392 views

How to change the default UDK game folder?

How can I change the default UDK game folder, the folder where it takes config files from? Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
2
votes
3answers
812 views

When tracing how do I tell if I hit a wall or floor?

I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
0
votes
1answer
755 views

UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); ...
0
votes
1answer
457 views

How many players can UDK support without Networking

I've been looking for the answer to this for some time now, but cannot find anything online that is helpful. What I want to know is the amount of players that the UDK can support on one single ...
1
vote
0answers
130 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
2
votes
1answer
464 views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
4
votes
2answers
791 views

How to implement auto-aiming / auto-targeting

We all know how auto-aiming or auto-targeting works in games. Now, I need to find how to implement it in my game. In fact I should implement it in UDK and I would be glad if anyone gave me more ...
1
vote
0answers
228 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
0
votes
2answers
2k views

Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++? [closed]

Should I continue to get more familiar with Unreal Script or just wait for UDK4 with C++?
0
votes
1answer
2k views

UDK weapon on first person not showing up [closed]

I've been following this tutorial http://www.moug-portfolio.info/udk-weapon-basics/ all my code is the same as the page... except here DefaultPropeties { Begin Object Name=GunMesh ...
1
vote
0answers
210 views

How do I acknowledge collisions?

As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. This is not ...
0
votes
1answer
152 views

UDK iOS ; base Class

I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
0
votes
1answer
2k views

How to control an actor movement in UDK

This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
-3
votes
1answer
334 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
2
votes
2answers
771 views

Light levels - How to determine if a character should be spotted

Our team is trying to develop a stealth system with the UDK. Part of this will involve lighting. The idea being that if you're hiding in a dark corner of the room, the armed goons will not start ...
1
vote
1answer
5k views

How do I make game server for UDK game?

I'm new in UDK and I'm starting to develop online multiplayer games. There is a one problem, I couldn't find any tutorials about how to make a game server using udk. I suppose, that it uses unreal ...