Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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How do I avoid Race Conditions in UnrealScript?

I'm trying to create a pseudo turn based battle system in the Unreal Engine (think Final Fantasy style). I'm trying to avoid the Enemies and the players attacking while another animation is in ...
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2answers
340 views

Light levels - How to determine if a character should be spotted

Our team is trying to develop a stealth system with the UDK. Part of this will involve lighting. The idea being that if you're hiding in a dark corner of the room, the armed goons will not start ...
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3answers
481 views

Quality Current Free UDK Tutorials?

I'm just getting started with the UDK, with experience in Unity, and would like a good tutorial series about getting to know my way around the basics of level design and a touch on programming. I have ...
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2answers
611 views

Optimizing UV Map Sheet Based On Surface Area?

I am trying to get my UV Map Sheets Optimized Based On Surface Area , I need Them optimized cause my scene area is huge and i want to use them in UDK so i am trying to get maximum possible ...
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1answer
168 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
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2answers
190 views

Getting velocity in only one plane (X) in Kismet (UDK)

I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru ...
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1answer
384 views

Hidden Loading with UDK

I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
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1answer
777 views

How do I accomplish fading texture trails in UDK?

I would like to know how to leave a fading texture/material trail in udk. For example (I'm not sure if there is a special name for this effect): A character may leave footprints that fade after x ...
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1answer
171 views

How do you access Target in a Beam ParticleSystem in UDK?

I have a Beam ParticleSystem which looks like this: I want to set the Target location when the effect plays, but I can't figure out how to do that from UnrealScript. I've looked at the UDN page on ...
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1answer
220 views

How to factorize code in Unreal Kismet (i.e. “Material Function”s for Kismet)

In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser → right-click → new matrial function, ...
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1answer
633 views

UDK requirements

(Sorry my English is not good) I've made a small game with UDK(Unreal Development Kit)Latest Release(December 2011 UDK Beta) and used frontend for package my game; When I install the game on the ...
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206 views

UDK : UTWeap_RocketLauncher gift CreateInventory: Any idea why this does not work properly?

I am giving the player an instanced class of UTWeap_RocketLauncher in an instance of UTGame. PlayerPawn.CreateInventory(class'FobikRocketLauncher',false); // Does not work ...
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1answer
885 views

UDK - problem packaging/publishing the game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game? What other lines in ...
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2answers
573 views

What are the minimum requirements for UDK on iOS?

Infinity Blade asks for 3GS or better devices, which I'm told is because it uses OpenGL ES 2. Will every game made with the iOS version of the UDK only work with 3GS devices and up?
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1answer
106 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
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1answer
94 views

How to work with global variables in udk?

my problem is here: I want to check whether global boolean variable is true or false in one of my customPawn's function. For simplicity, let's say that I want bots to kill me when I enter the room ...
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0answers
127 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
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0answers
103 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
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1answer
119 views

How reimport a package in UDK with command line?

sometimes ago, I saw a command to re-import a UDK package content without opening the UDK Editor. (Especially, it was used for reimporting a Flash package in a scaleform tutorial, but it doesn't ...
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1answer
349 views

Is it possible to use a spherical collision component in UDK?

I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. ...
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1answer
153 views

How to detect the device type in UnrealScript?

How can I recognize if the player device is an iPad or an iPhone? Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
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1answer
69 views

How do I prevent a KActor from changing the orientation of its Z-Axis?

So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...
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124 views

How to change the default UDK game folder?

How can I change the default UDK game folder, the folder where it takes config files from? Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
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95 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
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168 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
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167 views

How do I acknowledge collisions?

As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. This is not ...
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359 views

Making a physicalized melee weapon

The short version, is that I was asked to look into the feasibility of making a melee weapon, that one could swing at another object in the game, and have it interact physically. I completed the ...
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61 views

UDK Mutators, do they only apply on local games?

I have developed a pretty simple Mutator, it works exactly as intended on a local game against bots but the problem comes when i try to play using the mutator (Or any mutator for that matter, even the ...
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630 views

UDK - How to make sure a PhysicalMaterial mask actually works?

I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I ...
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1answer
1k views

Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++?

Should I continue to get more familiar with Unreal Script or just wait for UDK4 with C++?
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3answers
997 views

3D Game Engine comparable to UDK that's not GPL'd

Are there any good, free 3D game engines similar to UDK that are under open-source licenses without copyleft provisions?
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329 views

How many players can UDK support without Networking

I've been looking for the answer to this for some time now, but cannot find anything online that is helpful. What I want to know is the amount of players that the UDK can support on one single ...
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1answer
93 views

Subclasses of GameInfo and Input in UDK

We have two main subclasses of GameInfo for the two game types we have. I'm wondering if it's possible to get one of these to read a different .ini file because we'd like to move a few of the controls ...
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118 views

In UDK, how and where do I script to enable Alt-F4 for exiting game?

By default, Alt-F4 does not work in a UDK game. How would I go about adding unreal script to cause the game to exit to desktop upon Alt-F4? Update This is what I've tried: ; Primary default ...
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1answer
822 views

How to control an actor movement in UDK

This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
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1answer
145 views

How do you set event after a pawn takes damage?

How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
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207 views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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1answer
245 views

Does using LWJGL and Slick2D yield promise for the future of my project? [closed]

I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
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1answer
297 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
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350 views

Drawing a texture at the end of a trace (crosshair?) UDK

I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
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1answer
194 views

Is there a prohibition against scaling collision shapes at runtime?

So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' ...
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3answers
2k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
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1answer
392 views

UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); ...
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1answer
823 views

UDK weapon on first person not showing up [closed]

I've been following this tutorial http://www.moug-portfolio.info/udk-weapon-basics/ all my code is the same as the page... except here DefaultPropeties { Begin Object Name=GunMesh ...
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1answer
142 views

How can I achieve UnrealEd's per-face texturing in Blender 2.6?

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
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2answers
2k views

Get Final output from UDK

( sorry for my bad english in advance :D ) I'm trying to get a .exe setup output, from my UDK !( with my own maps and scripts which I made within MyGame) I tried UnrealFrontEnd! But It made a setup , ...
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338 views

How to add energy ball which disappears when touched by player in UDK?

I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) ...
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2answers
764 views

UDK: Sidescrolling Camera not working

I tried the sidescrolling camera from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example%20Side-Scrolling%20Camera but there are some warnings ...
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1answer
632 views

Unrealscript tutorials for self-made maps

I've been looking up tutorials for UnrealScript, but I'm very confused by what I find. All tutorials seem to use Visual Studio and nFringe for the coding, plus the UDK editor for the maps. Every ...
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64 views

Changing crowd agent animation during movement between destinations

As the title suggests, I am trying to change the animation of a set of crowd agents while they are moving between destinations. The agents I use have the AT_CH_Human AnimTree. I tried to change the ...