Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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4
votes
2answers
389 views

UDK: Checking actor type in projectile ProcessTouch

So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.) Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
4
votes
3answers
588 views

Is Free2Play w/ cash shop “non-commercial”?

I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
2
votes
0answers
114 views

UDK Modular construction (customisable vehicles etc)

I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
5
votes
3answers
2k views

UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative) [closed]

I'm new to 3D game dev and was wondering if anyone could help me out. I'm planning to use UDK and would like to have deformable items in the world. So a projectile strikes a target, and a dent or ...
1
vote
1answer
509 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
1
vote
0answers
250 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
2
votes
1answer
558 views

How can tell if a player has performed some action in UDK?

For simplicity, let's say that I want bots to kill me when I enter a room without greeting them. So in this case I would need to store, somewhere, the variable didGreet, which should be changed when I ...
0
votes
1answer
979 views

How do you set event after a pawn takes damage?

How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
2
votes
1answer
505 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
2
votes
0answers
582 views

Why does my RigidBody collision fail depending on which entity is moving?

I am working on a UDK project and have a collision problem. I have a Crate which is a kActor with RigidBody physics and my player who is a Pawn. When my player moves and collides with the crate, the ...
-3
votes
1answer
266 views

how to run game server [closed]

I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions Each map will consist of 30-60 players similar to dayz/ ...
3
votes
1answer
224 views

How do I change the window position in Unrealscript?

So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when I change the resolution via consolecommand("SETRES ..."); it resets the window position to the ...
2
votes
1answer
202 views

SetBase with a KActor descendant does not appear to function

I have a KActor descendant, which is a carging shot, kind of like in R-Type. When it starts charging, I do projectile.SetBase(Pawn) in the PlayerController where it is spawned. I've checked in the ...
2
votes
2answers
1k views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
0
votes
1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
1
vote
1answer
182 views

Subclasses of GameInfo and Input in UDK

We have two main subclasses of GameInfo for the two game types we have. I'm wondering if it's possible to get one of these to read a different .ini file because we'd like to move a few of the controls ...
-1
votes
1answer
92 views

differences in UDK map on different installs

My goal is to create a simple groundplane in UDK (11/2012 version, fresh install) that the user will be able to run around on. My requirements are therefore very basic and I tried to whip something up ...
2
votes
2answers
4k views

How do I create an actor class in UDK that will spawn a specific particle system?

I'm trying to write a new class that I can drag from actor classes window into the scene and it will spawn a specific particle effect. Its going to be a 'prop' that later will also contain a static ...
1
vote
0answers
167 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
1
vote
1answer
1k views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
2
votes
1answer
420 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
0
votes
1answer
512 views

In UDK, how and where do I script to enable Alt-F4 for exiting game?

By default, Alt-F4 does not work in a UDK game. How would I go about adding unreal script to cause the game to exit to desktop upon Alt-F4? Update This is what I've tried: ; Primary default ...
2
votes
1answer
637 views

Distortion of color space in UDK (material editor)

Question Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
0
votes
1answer
841 views

Does using LWJGL and Slick2D yield promise for the future of my project? [closed]

I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
1
vote
1answer
585 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
5
votes
2answers
355 views

How do I find actors in an area on a poly-precise basis?

Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. ...
0
votes
1answer
1k views

Drawing a texture at the end of a trace (crosshair?) UDK

I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
1
vote
1answer
653 views

How do you access Target in a Beam ParticleSystem in UDK?

I have a Beam ParticleSystem which looks like this: I want to set the Target location when the effect plays, but I can't figure out how to do that from UnrealScript. I've looked at the UDN page on ...
1
vote
1answer
548 views

How to factorize code in Unreal Kismet (i.e. “Material Function”s for Kismet)

In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser → right-click → new matrial function, ...
-1
votes
1answer
394 views

Is there a prohibition against scaling collision shapes at runtime?

So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' ...
2
votes
2answers
3k views

UDK and C++, is it possible?

I've never used the UDK before and I am wondering: is it possible to use the UDK through C++ instead of UnrealScript? I saw it's possible to bind external C++ DLL's to UnrealScript, but I don't know ...
1
vote
2answers
304 views

Is it ok to initialize an RB_ConstraintActor in PostBeginPlay?

I have a KActorSpawnable subclass that acts weird. In PostBeginPlay, I initialize an RB_ConstraintActor; the default is not to allow rotation. If I create one in the editor, it's fine, and won't ...
1
vote
1answer
392 views

How reimport a package in UDK with command line?

sometimes ago, I saw a command to re-import a UDK package content without opening the UDK Editor. (Especially, it was used for reimporting a Flash package in a scaleform tutorial, but it doesn't ...
0
votes
3answers
4k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
1
vote
1answer
951 views

Is it possible to use a spherical collision component in UDK?

I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. ...
0
votes
1answer
175 views

UDK license (DLLBind)

I dont understand part of UDK's license about DLLBind: does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
4
votes
2answers
598 views

How should I set up UDK with Git and CruiseControl?

For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
1
vote
1answer
363 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
360 views

How to detect the device type in UnrealScript?

How can I recognize if the player device is an iPad or an iPhone? Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
2
votes
1answer
134 views

How do I prevent a KActor from changing the orientation of its Z-Axis?

So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...
3
votes
1answer
293 views

Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?

I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event but not a ProcessTouch event. So my question is, why ...
1
vote
2answers
429 views

Getting velocity in only one plane (X) in Kismet (UDK)

I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru ...
1
vote
1answer
457 views

How to change the default UDK game folder?

How can I change the default UDK game folder, the folder where it takes config files from? Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
2
votes
3answers
867 views

When tracing how do I tell if I hit a wall or floor?

I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
0
votes
1answer
841 views

UDK ParticleSystem Problem

I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); ...
0
votes
1answer
495 views

How many players can UDK support without Networking

I've been looking for the answer to this for some time now, but cannot find anything online that is helpful. What I want to know is the amount of players that the UDK can support on one single ...
1
vote
0answers
185 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
2
votes
1answer
697 views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
4
votes
2answers
900 views

How to implement auto-aiming / auto-targeting

We all know how auto-aiming or auto-targeting works in games. Now, I need to find how to implement it in my game. In fact I should implement it in UDK and I would be glad if anyone gave me more ...
1
vote
0answers
233 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...