Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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1answer
2k views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
0
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1answer
248 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
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2answers
2k views
1
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1answer
422 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing ...
0
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1answer
381 views

Where can I modify the default damage system on UDK

I want to make a custom damage system on my game but I can't find the function that handles it... I looked on Actor.uc but the only thing I've found is the event TakeDamage, but there's nothing on it ...
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1answer
86 views

Programmatically set brightness of a PointLight

I'm a beginner, so there is definitely something I'm missing here. I'm trying to set brightness of my PointLight object from the in-game command line. Here is what I tried, but it doesn't work: ...
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1answer
547 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
0
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1answer
95 views

Gameplay-affecting LOD in a multiplayer UDK environment

There is an idea of developing a proof-of-concept multiplayer environmental exploration game that has varying levels of level of detail in terms of not just how objects are represented, but what ...
5
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3answers
1k views

UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative) [closed]

I'm new to 3D game dev and was wondering if anyone could help me out. I'm planning to use UDK and would like to have deformable items in the world. So a projectile strikes a target, and a dent or ...
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1answer
1k views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
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1answer
5k views

How do I make game server for UDK game?

I'm new in UDK and I'm starting to develop online multiplayer games. There is a one problem, I couldn't find any tutorials about how to make a game server using udk. I suppose, that it uses unreal ...
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1answer
2k views

How do you rotate a material 90 degrees in UDK?

So, I have started checking out UDK since yesterday, and most of it is clear and understandable. I'm trying to create a curved road. The idea was to use a brush (Curved Staircase) and set the steps ...
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1answer
247 views

Differences between textures? [closed]

Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go up to about 16K px. Is there a ...
4
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4answers
28k views

How can the Unreal Development Kit be used with Android?

I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android. also read that Dungeon Defenders Android game was built with Unreal ...
4
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3answers
576 views

Is Free2Play w/ cash shop “non-commercial”?

I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
2
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0answers
108 views

UDK Modular construction (customisable vehicles etc)

I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
0
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1answer
884 views

How do you set event after a pawn takes damage?

How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?) I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
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vote
1answer
493 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
1
vote
2answers
851 views

Optimizing UV Map Sheet Based On Surface Area?

I am trying to get my UV Map Sheets Optimized Based On Surface Area , I need Them optimized cause my scene area is huge and i want to use them in UDK so i am trying to get maximum possible ...
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0answers
235 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
2
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0answers
440 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
2
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1answer
592 views

Distortion of color space in UDK (material editor)

Question Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
-3
votes
1answer
260 views

how to run game server [closed]

I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions Each map will consist of 30-60 players similar to dayz/ ...
2
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1answer
405 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
2
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1answer
188 views

SetBase with a KActor descendant does not appear to function

I have a KActor descendant, which is a carging shot, kind of like in R-Type. When it starts charging, I do projectile.SetBase(Pawn) in the PlayerController where it is spawned. I've checked in the ...
0
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1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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1answer
180 views

Subclasses of GameInfo and Input in UDK

We have two main subclasses of GameInfo for the two game types we have. I'm wondering if it's possible to get one of these to read a different .ini file because we'd like to move a few of the controls ...
2
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2answers
4k views

How do I create an actor class in UDK that will spawn a specific particle system?

I'm trying to write a new class that I can drag from actor classes window into the scene and it will spawn a specific particle effect. Its going to be a 'prop' that later will also contain a static ...
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1answer
87 views

differences in UDK map on different installs

My goal is to create a simple groundplane in UDK (11/2012 version, fresh install) that the user will be able to run around on. My requirements are therefore very basic and I tried to whip something up ...
5
votes
10answers
3k views

Which would a game development company prefer; UDK experience or C++ game projects?

Which would a game development company prefer, a developer with experience in UDK engine, or a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder ...
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0answers
163 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
0
votes
1answer
464 views

In UDK, how and where do I script to enable Alt-F4 for exiting game?

By default, Alt-F4 does not work in a UDK game. How would I go about adding unreal script to cause the game to exit to desktop upon Alt-F4? Update This is what I've tried: ; Primary default ...
4
votes
2answers
574 views

How should I set up UDK with Git and CruiseControl?

For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
0
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1answer
735 views

Does using LWJGL and Slick2D yield promise for the future of my project? [closed]

I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
5
votes
2answers
330 views

How do I find actors in an area on a poly-precise basis?

Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. ...
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1answer
375 views

Is there a prohibition against scaling collision shapes at runtime?

So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' ...
0
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1answer
1k views

Drawing a texture at the end of a trace (crosshair?) UDK

I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
1
vote
1answer
510 views

How to factorize code in Unreal Kismet (i.e. “Material Function”s for Kismet)

In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser → right-click → new matrial function, ...
1
vote
1answer
618 views

How do you access Target in a Beam ParticleSystem in UDK?

I have a Beam ParticleSystem which looks like this: I want to set the Target location when the effect plays, but I can't figure out how to do that from UnrealScript. I've looked at the UDN page on ...
1
vote
2answers
293 views

Is it ok to initialize an RB_ConstraintActor in PostBeginPlay?

I have a KActorSpawnable subclass that acts weird. In PostBeginPlay, I initialize an RB_ConstraintActor; the default is not to allow rotation. If I create one in the editor, it's fine, and won't ...
2
votes
2answers
3k views

UDK and C++, is it possible?

I've never used the UDK before and I am wondering: is it possible to use the UDK through C++ instead of UnrealScript? I saw it's possible to bind external C++ DLL's to UnrealScript, but I don't know ...
4
votes
1answer
2k views

UDK game Prisoners/Guards

For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the ...
1
vote
1answer
342 views

How reimport a package in UDK with command line?

sometimes ago, I saw a command to re-import a UDK package content without opening the UDK Editor. (Especially, it was used for reimporting a Flash package in a scaleform tutorial, but it doesn't ...
1
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1answer
896 views

Is it possible to use a spherical collision component in UDK?

I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. ...
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votes
3answers
2k views

Unity3D or UDK or OPENGL from scratch? [closed]

I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game ...
0
votes
3answers
4k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
0
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1answer
461 views

How to add energy ball which disappears when touched by player in UDK?

I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) ...
0
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1answer
171 views

UDK license (DLLBind)

I dont understand part of UDK's license about DLLBind: does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
4
votes
2answers
829 views

How to implement auto-aiming / auto-targeting

We all know how auto-aiming or auto-targeting works in games. Now, I need to find how to implement it in my game. In fact I should implement it in UDK and I would be glad if anyone gave me more ...
2
votes
1answer
127 views

How do I prevent a KActor from changing the orientation of its Z-Axis?

So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...