Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
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votes
1answer
99 views
UDK license (DLLBind)
I dont understand part of UDK's license about DLLBind:
does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
4
votes
2answers
473 views
How to implement auto-aiming / auto-targeting
We all know how auto-aiming or auto-targeting works in games.
Now, I need to find how to implement it in my game.
In fact I should implement it in UDK and I would be glad if anyone gave me more ...
1
vote
1answer
69 views
How do I prevent a KActor from changing the orientation of its Z-Axis?
So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...
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votes
0answers
103 views
How can I convert a StaticMesh to a custom class?
In the editor, we can place a StaticMesh, right-click it, select "Convert" and do "Convert to KActor".
I have a subclass of KActor:
class SubclassedKActor extends KActor
placeable;
...
1
vote
1answer
167 views
How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?
I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
153 views
How to detect the device type in UnrealScript?
How can I recognize if the player device is an iPad or an iPhone?
Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
4
votes
1answer
425 views
Arcball Problems with UDK
I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance ...
3
votes
0answers
138 views
Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?
I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event, but not a ProcessTouch event.
So my question is, why ...
2
votes
1answer
830 views
Importing FBX with multiple meshes in UDK
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
0
votes
1answer
388 views
UDK ParticleSystem Problem
I use below code to create my particles ( in fact, I don't know any other way.)
spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator );
...
1
vote
2answers
190 views
Getting velocity in only one plane (X) in Kismet (UDK)
I'm trying to make a character in 2.5 platformer (in UDK) to "climb" a giant tree trunk by walking on a spiral staircase enveloped around the tree. When character goes right the tree rotates thru ...
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votes
1answer
816 views
How to control an actor movement in UDK
This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
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vote
0answers
124 views
How to change the default UDK game folder?
How can I change the default UDK game folder, the folder where it takes config files from?
Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
3
votes
2answers
2k views
Unreal Engine - Scaleform - How do I capture a button click event?
I'm new to Unreal Development.
In a nutshell, how do I create a button, install it in a basic game, and capture the button click event?
2
votes
3answers
481 views
When tracing how do I tell if I hit a wall or floor?
I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
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votes
1answer
435 views
UDK or Unity3D? [closed]
I was thinking which is better, UDK or Unity3D. The graphics of UDK is really awesome and better than Unity. So I was also thinking about the programming language they use but I'm using mac so I also ...
0
votes
1answer
329 views
How many players can UDK support without Networking
I've been looking for the answer to this for some time now, but cannot find anything online that is helpful.
What I want to know is the amount of players that the UDK can support on one single ...
1
vote
0answers
94 views
UDK and Protocol Buffers
Actually two questions:
Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer)
Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
2
votes
1answer
224 views
Distributed Rendering in the UDK and Unity
At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
0
votes
1answer
130 views
UDK iOS ; base Class
I want to make a game with UDK for mobile and I wonder if There is any limits?
I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game?
How can I know ...
1
vote
0answers
166 views
UDK problem with kismet and unreal code interfacing
Couple of questions that I really have looked for the answer to before posting.
I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
-3
votes
1answer
245 views
UDK dedicated server project. How to create user information files
Now I know how to launch my dedicated server in udk.
But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
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votes
1answer
1k views
Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++?
Should I continue to get more familiar with Unreal Script or just wait for UDK4 with C++?
4
votes
1answer
548 views
Valve Source Engine / UDK and CUDA
Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK.
Is ...
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votes
0answers
34 views
How to Use Half screen for Movement and Look in UDK for iOS?
We are working on a FPS Game in Unreal Engine 3 for iOS. Here We are stuck in the iOS controls. Actually we want to use Half Screen for Movement and another Half Screen Area for Look. But we are not ...
0
votes
1answer
817 views
UDK weapon on first person not showing up [closed]
I've been following this tutorial
http://www.moug-portfolio.info/udk-weapon-basics/
all my code is the same as the page...
except here
DefaultPropeties
{
Begin Object Name=GunMesh
...
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vote
0answers
167 views
How do I acknowledge collisions?
As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. This is not ...
2
votes
1answer
913 views
Drawing beam effect in UDK?
I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. ...
4
votes
3answers
15k views
How can the Unreal Development Kit be used with Android?
I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android.
also read that Dungeon Defenders Android game was built with Unreal ...
1
vote
2answers
339 views
Light levels - How to determine if a character should be spotted
Our team is trying to develop a stealth system with the UDK. Part of this will involve lighting.
The idea being that if you're hiding in a dark corner of the room, the armed goons will not start ...
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votes
0answers
144 views
Why when playing a UDK game everything is black?
I recently installed UDK3 to test it and see how it works. But when "running" a game, even one of the demos, I just see everything black.
I see the "map" and the aim. And I hear the souns when ...
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votes
2answers
3k views
How do I make game server for UDK game?
I'm new in UDK and I'm starting to develop online multiplayer games.
There is a one problem, I couldn't find any tutorials about how to make a game server using udk. I suppose, that it uses unreal ...
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votes
1answer
142 views
How can I achieve UnrealEd's per-face texturing in Blender 2.6?
Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender?
I've seen the ...
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vote
0answers
359 views
Making a physicalized melee weapon
The short version, is that I was asked to look into the feasibility of making a melee weapon, that one could swing at another object in the game, and have it interact physically. I completed the ...
3
votes
1answer
273 views
Complex shading using one single (small) texture
Recently I stumbled upon a demo reel in UDK about how one can attain beautiful results using just one (rather tiny) texture that's being sent to the shader pipeline. The famous link is this one.
...
3
votes
2answers
5k views
Move the location of the XYZ pivot point on a mesh in UDK
When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located.
However, I want to rotate a door. ...
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votes
2answers
2k views
Get Final output from UDK
( sorry for my bad english in advance :D )
I'm trying to get a .exe setup output, from my UDK !( with my own maps and scripts which I made within MyGame)
I tried UnrealFrontEnd! But It made a setup , ...
1
vote
1answer
384 views
Hidden Loading with UDK
I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and ...
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0answers
299 views
Exporting SWF With Transparent Background For Scaleform/UDK
After looking all over in the UDN and forums I have yet to find a solution for this:
I am currently using Flash CS3 and Actionscript 2.0 to build my scaleform menus and I can use them in the UDK. For ...
2
votes
3answers
724 views
One-way platforms in UDK
I'm looking to make a multi-player platforming game using UDK.
I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The ...
0
votes
3answers
995 views
3D Game Engine comparable to UDK that's not GPL'd
Are there any good, free 3D game engines similar to UDK that are under open-source licenses without copyleft provisions?
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vote
0answers
61 views
UDK Mutators, do they only apply on local games?
I have developed a pretty simple Mutator, it works exactly as intended on a local game against bots but the problem comes when i try to play using the mutator (Or any mutator for that matter, even the ...
5
votes
2answers
608 views
What is the technical term for animation of a dead body?
In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free.
What is this particular way of handling ...
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votes
0answers
170 views
UDK - Automated Testing
As my UDK project becomes more complex I got interested in automated testing. Googling revealed that there is a class called AutoTestManager, which appears to be related.
Has anyone used it and knows ...
3
votes
1answer
895 views
How to make a gaussian blur effect in UDK
I want to make a plane shape (surface) that have a gaussian blur applied to it and this plane is transperant, so all objects behind it looks like they are having a gaussian blur effect.
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0answers
158 views
Golf Course 3D Environment
I'm completely new to the world of 3D and have set myself a challenge of creating a golf course environment, which with the help of UDK will allow a character to walk around the terrain (course) in an ...
2
votes
5answers
9k views
Which is better for a beginner, UDK or Unity? [closed]
I am just getting into game development and I would like to know which engine would be best to learn first.
In terms of my current skills, I know a good deal of javascript, but not much beyond that. ...
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0answers
392 views
How is the iOS support in UDK compared to Unity? [closed]
I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version ...
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votes
1answer
755 views
UDK/ UnrealScript class interaction? HUD advice?
Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now.
I have a class that ...
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votes
2answers
937 views
3D architecture app for Android or iPhone
I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started.
I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create ...
