Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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2
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0answers
215 views

How do I acknowledge collisions with volumes in UDK?

As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. How can I ...
2
votes
1answer
538 views

How can tell if a player has performed some action in UDK?

For simplicity, let's say that I want bots to kill me when I enter a room without greeting them. So in this case I would need to store, somewhere, the variable didGreet, which should be changed when I ...
2
votes
0answers
533 views

Why does my RigidBody collision fail depending on which entity is moving?

I am working on a UDK project and have a collision problem. I have a Crate which is a kActor with RigidBody physics and my player who is a Pawn. When my player moves and collides with the crate, the ...
0
votes
1answer
29 views

UDK: Toggle Material on Brushes?

I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example ...
0
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0answers
22 views

How to receive LAN serverlist in unrealscript

We are currently creating a multiplayer game. We can setup a server and connect to it. However we have to use console command: "open #ip#" for it. We would like to be abble to request a list of all ...
-1
votes
4answers
123 views

Scripting vs Programming [closed]

How does using Scripting and calling functions of scripting API differ from programming using C++ in UDK or Unity?in scripting we use the scripting API to interact with the engine and use functions ...
0
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0answers
49 views

Soft Subsurface Scattering in Unreal Development Kit

I'm trying to make a jelly-like material in UDK, but what I've achieved is only something like that (with BLEND_Translucent): (The scene is "Crytek Sponza" by Frank Meinl) As you can see (mostly ...
0
votes
1answer
180 views

Having trouble compiling UnrealScript with defaultproperties

Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that ...
9
votes
2answers
2k views

Prototype experience: Unity3D vs UDK [closed]

Has anyone yet prototyped a game in both Unity3D and UDK? If so, which features made prototyping the game easier or more difficult in each toolkit? Was one prototype demonstrably better than the ...
0
votes
0answers
30 views

Scaling UDK landscape material

I have been following some guides off this site, more specifically the "Random Tiling Masks: Randomize the texture mapping to reduce tiling" section and I have run into an issue regarding scaling of ...
0
votes
2answers
158 views

How does making of games using game engines happen? [closed]

I am a complete beginner to game programming. I have decided to give a try on UDK game engine. I have some simple doubts. I searched Google for the answers but couldn't get my doubts cleared. This ...
2
votes
1answer
146 views

Is UDK related to UE4?

I started learning how to make games with Unity, but I saw that it was really easy to make content with Unreal Engine 4. Unfortunately, UE4 costs and I want to try and keep costs as low as possible ...
0
votes
0answers
16 views

Mouse Gestures in UDK

Is there a template/example to get mouse gestures running in the UDK? I saw the RTS example has the info for where on the screen you clicked and dragged and so on but nothing about gestures. A ...
1
vote
2answers
928 views

Can not remove cube in UDK

For some reason, I can't move or remove an 'invisible' cube which is on my map. I searched on Google to find a solution but somehow I still can't remove it. The cube looks like this: ...
0
votes
0answers
18 views

Which one is the class that specifies the texture files for the minimap on Utgame?

I need to make a customized minimap for my game, but I just can't find out where the class which calls the compass textures is.
0
votes
0answers
33 views

How to edit vehicle movement in Unrealscript (UDK)

I've been extending classes here and there and decided I want to go for something more complex than health regeneration and adding armor, so I want to edit the way vehicles move to add a gearbox. I've ...
0
votes
0answers
11 views

Somehow disabled moving meshed in UDK

I pressed some key combination by mistake, at first all meshes disappeared except the lights as far as I can remember, I played with the settings a bit, and got the meshes rendered again, but though I ...
2
votes
2answers
1k views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
2
votes
2answers
930 views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
0
votes
0answers
34 views

How to rotate a trigger actor in UDK?

Working on a project and I need a trigger actor to detect a custom projectile type I've made. I would use a KActor with a TakeDamage event, but KActors despawn my projectiles. The issue is that I ...
0
votes
2answers
86 views

Using Canvas instead of Scaleform in UDK

I'm working with Unreal Script, and I need to use Canvas instead of Scaleform to create a HUD. I've extended the game type from UTGame, and used bUseClassicHUD in the Default Properties section, but ...
0
votes
0answers
88 views

UDK Change Jump Speed/Duration

I currently have a game in UDK and hooked up animations for it using a AnimTree. Now the issue is, after the character has jumped up, he falls down extremely quickly. This seems to be causing the fall ...
2
votes
1answer
58 views

How can I customize the DefaultInput.ini?

I need to make some bindings false. The ones are: .Bindings=(Name="W", Command="GBA_MoveForward") and the same for S, A, D, LEFT, RIGHT, and LeftControl.
0
votes
0answers
59 views

Access a variable from object property in UDK Kismet

This is probably a very simple question. In my Kismet scene I have a bool variable called "isEmitterOn". I also have a ModifyProperty action. I want to set my emitter's "Hidden" property to be the ...
0
votes
0answers
100 views

Cast shadow without rendering object

I'm new to UDK, and am using it to develop a survival-horror game based heavily on shadows. My question is short: is there a way to create an actor that, when rendered, ONLY renders its shadow (not ...
1
vote
1answer
403 views

How to change the default UDK game folder?

How can I change the default UDK game folder, the folder where it takes config files from? Looking at the engine configuration files, it is taking it from %GAME%Game/, and when that's UDK, it loads ...
0
votes
1answer
65 views

iOS UDK Kismet Compare Vectors?

I have created a control scheme identical to the UDK Jazz Jackrabbit tutorial. Everything works as it should except I would like the Left Stick to control the character rotation when the Right Stick ...
4
votes
4answers
9k views

Move the location of the XYZ pivot point on a mesh in UDK

When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. ...
0
votes
0answers
271 views

Is it possible to use plugins like Admob when creating a UDK game for Android or iOS?

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
0
votes
1answer
90 views

Unrealscript Vector Invert function

Could I please get an example of the correct syntax for calling the Invert ( out vector X, out vector Y, out vector Z ) function
0
votes
0answers
107 views

How to import a character with multiple parts into udk

I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
2
votes
1answer
101 views

Do UDK mutators only apply on local games?

I have developed a pretty simple mutator. It works exactly as intended on a local game against bots, but it doesn't work (nor do any of the stock mutators) on a listen server. Is this to be expected ...
3
votes
1answer
191 views

How do I change the window position in Unrealscript?

So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when I change the resolution via consolecommand("SETRES ..."); it resets the window position to the ...
2
votes
1answer
52 views

How can I disable the green frames after a cinematic in UDK?

These green frames appear in my scene after the display of a cinematic (which I just added recently): How can I remove them, ideally without resorting to transitioning the game mode?
3
votes
1answer
266 views

Why might a Projectile hitting a KActor only call HitWall, and not ProcessTouch?

I have a Projectile subclass that seems to work fine. It travels, does Explode(), etc. But when it hits one of our KActors, I get a HitWall event but not a ProcessTouch event. So my question is, why ...
1
vote
0answers
157 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
0
votes
1answer
1k views

Creating and joining a multiplayer game over a LAN

I'm trying to create and join a multiplayer game that has been created from a custom UDK installation. It works correctly when two (or more) instances of the game are created on the same computer and ...
1
vote
1answer
359 views

Unrealscript splitting a string

Note, this is repost from stackoverflow - I have only just discovered this site :) I need to split a string in Unrealscript, in the same way that Java's split function works. For instance - return ...
2
votes
2answers
778 views

Light levels - How to determine if a character should be spotted

Our team is trying to develop a stealth system with the UDK. Part of this will involve lighting. The idea being that if you're hiding in a dark corner of the room, the armed goons will not start ...
0
votes
1answer
944 views

UnrealScript access variable in one class from another?

So there are some similar questions out there but the responses often say that you should use 'new' or 'spawn', but I'm working with the playercontroller don't want to make a new playercontroller. ...
2
votes
1answer
149 views

UDK - deferred rendering?

I plan to use UDK on PC to create commercial game. Can I use deferred rendering in UDK? Or it's only available with expensive UE3 license?
1
vote
4answers
5k views

Trying to create a sphere in UDK on which I can stand

Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. ...
1
vote
1answer
331 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...
5
votes
1answer
288 views

What light attenuation function does UDK use?

I'm a big fan of the light attenuation in UDK. Traditionally I've always used the constant-linear-quadratic falloff function to control how "soft" the falloff is, which gives three values to play ...
2
votes
1answer
1k views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
0
votes
1answer
226 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
0
votes
2answers
2k views
1
vote
1answer
402 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing ...
0
votes
1answer
377 views

Where can I modify the default damage system on UDK

I want to make a custom damage system on my game but I can't find the function that handles it... I looked on Actor.uc but the only thing I've found is the event TakeDamage, but there's nothing on it ...
1
vote
1answer
83 views

Programmatically set brightness of a PointLight

I'm a beginner, so there is definitely something I'm missing here. I'm trying to set brightness of my PointLight object from the in-game command line. Here is what I tried, but it doesn't work: ...