1
vote
1answer
405 views

relationship between eye height and collision body in UDK

We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
2
votes
0answers
417 views

Collision with RigidBody

I am currently working in a project with UDK and I have a problem with collision. I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
5
votes
2answers
274 views

How do I find actors in an area on a poly-precise basis?

Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. ...
1
vote
4answers
5k views

Trying to create a sphere in UDK on which I can stand

Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. ...