Tagged Questions
1
vote
1answer
134 views
relationship between eye height and collision body in UDK
We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
0
votes
0answers
140 views
Check if Pawn is colliding with anything (UDK)
I am new to UDK, so bare with me. I have a pawn that is going to be thrown in the air quite a bit, or will be hovering (custom code based on changing velocity).
I am trying to detect whether the pawn ...
2
votes
0answers
202 views
Collision with RigidBody
I am currently working in a project with UDK and I have a problem with collision.
I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
5
votes
2answers
189 views
How do I find actors in an area on a poly-precise basis?
Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem.
I have a player who has a big blue box in front of him. ...
1
vote
3answers
4k views
Trying to create a sphere in UDK on which I can stand
Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine.
...