We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
I am new to UDK, so bare with me. I have a pawn that is going to be thrown in the air quite a bit, or will be hovering (custom code based on changing velocity). I am trying to detect whether the pawn ...
I am currently working in a project with UDK and I have a problem with collision. I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. ...
Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. ...