I'm new to 3D game dev and was wondering if anyone could help me out. I'm planning to use UDK and would like to have deformable items in the world. So a projectile strikes a target, and a dent or ...
What is the difference between static meshes and regular 3D models. I am very new to game development, and I am using UDK (Unreal Development Kit).
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...
When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. ...