Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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Help with the XYZ anchor in UDK 3

I'm using UDK 3 as part of my college course to design a level. I'm having problems with the XYZ anchor being miles away from some static meshes when they are brought into the scene. Is there any way ...
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0answers
22 views

Can a local UDK server have two clients connected locally?

To do some basic testing on players interacting with other players I would need to have at least two players in my world. My solution is to run the server from my computer, then run two clients. When ...
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1answer
63 views

Help with scoring system and score multiplier

I am new to the scripting world and I am currently trying to add a score multiplier to the game code I am working on. Right now the score is set to increase as the player runs across the level however ...
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1answer
26 views

UDK ping check without joining a game?

I have made great strides in creating a custom built server browser for UDK. It registers servers with a master, and the client can download the list and populate the server browser. However I'd like ...
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0answers
38 views

Weird polka-dotted lights, randomly occuring glitch? (UDK3)

Alright, so I have completely no idea what's wrong. This is my first map in UDK. The lights are static lights, and for whatever reason, they've just been lighting up the whole map in random places, ...
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29 views

How do I move the position of the sun in UDK3?

I have a skybox, with a sun, but I can't seem to find the options to move the position of the sun in the sky. Any pointers?
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1answer
39 views

UDK:how to play 2 musics at the same time

I have been working with UDK for couple months and I decided to make a game and I want my game to have a raining music and a nice music at the same time I tried that and it didn't work and also when ...
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0answers
22 views

How to add melee weapons in UDK?

I am very new to game design and programming in Unrealscript for UDK. I have created a weapon mesh and imported it alongside it's animation set and created a start and end socket on it. I was ...
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28 views

How to receive LAN serverlist in unrealscript

We are currently creating a multiplayer game. We can setup a server and connect to it. However we have to use console command: "open #ip#" for it. We would like to be abble to request a list of all ...
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4answers
158 views

Scripting vs Programming [closed]

How does using Scripting and calling functions of scripting API differ from programming using C++ in UDK or Unity?in scripting we use the scripting API to interact with the engine and use functions ...
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65 views

Soft Subsurface Scattering in Unreal Development Kit

I'm trying to make a jelly-like material in UDK, but what I've achieved is only something like that (with BLEND_Translucent): (The scene is "Crytek Sponza" by Frank Meinl) As you can see (mostly ...
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0answers
64 views

Scaling UDK landscape material

I have been following some guides off this site, more specifically the "Random Tiling Masks: Randomize the texture mapping to reduce tiling" section and I have run into an issue regarding scaling of ...
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2answers
176 views

How does making of games using game engines happen? [closed]

I am a complete beginner to game programming. I have decided to give a try on UDK game engine. I have some simple doubts. I searched Google for the answers but couldn't get my doubts cleared. This ...
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1answer
227 views

Is UDK related to UE4?

I started learning how to make games with Unity, but I saw that it was really easy to make content with Unreal Engine 4. Unfortunately, UE4 costs and I want to try and keep costs as low as possible ...
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0answers
18 views

Mouse Gestures in UDK

Is there a template/example to get mouse gestures running in the UDK? I saw the RTS example has the info for where on the screen you clicked and dragged and so on but nothing about gestures. A ...
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1answer
44 views

UDK: Toggle Material on Brushes?

I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example ...
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0answers
20 views

Which one is the class that specifies the texture files for the minimap on Utgame?

I need to make a customized minimap for my game, but I just can't find out where the class which calls the compass textures is.
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0answers
44 views

How to edit vehicle movement in Unrealscript (UDK)

I've been extending classes here and there and decided I want to go for something more complex than health regeneration and adding armor, so I want to edit the way vehicles move to add a gearbox. I've ...
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0answers
11 views

Somehow disabled moving meshed in UDK

I pressed some key combination by mistake, at first all meshes disappeared except the lights as far as I can remember, I played with the settings a bit, and got the meshes rendered again, but though I ...
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0answers
40 views

How to rotate a trigger actor in UDK?

Working on a project and I need a trigger actor to detect a custom projectile type I've made. I would use a KActor with a TakeDamage event, but KActors despawn my projectiles. The issue is that I ...
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2answers
107 views

Using Canvas instead of Scaleform in UDK

I'm working with Unreal Script, and I need to use Canvas instead of Scaleform to create a HUD. I've extended the game type from UTGame, and used bUseClassicHUD in the Default Properties section, but ...
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0answers
107 views

UDK Change Jump Speed/Duration

I currently have a game in UDK and hooked up animations for it using a AnimTree. Now the issue is, after the character has jumped up, he falls down extremely quickly. This seems to be causing the fall ...
2
votes
1answer
73 views

How can I customize the DefaultInput.ini?

I need to make some bindings false. The ones are: .Bindings=(Name="W", Command="GBA_MoveForward") and the same for S, A, D, LEFT, RIGHT, and LeftControl.
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0answers
120 views

Cast shadow without rendering object

I'm new to UDK, and am using it to develop a survival-horror game based heavily on shadows. My question is short: is there a way to create an actor that, when rendered, ONLY renders its shadow (not ...
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1answer
72 views

iOS UDK Kismet Compare Vectors?

I have created a control scheme identical to the UDK Jazz Jackrabbit tutorial. Everything works as it should except I would like the Left Stick to control the character rotation when the Right Stick ...
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1answer
220 views

Having trouble compiling UnrealScript with defaultproperties

Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that ...
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0answers
350 views

Is it possible to use plugins like Admob when creating a UDK game for Android or iOS?

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
2
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1answer
53 views

How can I disable the green frames after a cinematic in UDK?

These green frames appear in my scene after the display of a cinematic (which I just added recently): How can I remove them, ideally without resorting to transitioning the game mode?
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1answer
1k views

Creating and joining a multiplayer game over a LAN

I'm trying to create and join a multiplayer game that has been created from a custom UDK installation. It works correctly when two (or more) instances of the game are created on the same computer and ...
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1answer
1k views

UnrealScript access variable in one class from another?

So there are some similar questions out there but the responses often say that you should use 'new' or 'spawn', but I'm working with the playercontroller don't want to make a new playercontroller. ...
2
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1answer
164 views

UDK - deferred rendering?

I plan to use UDK on PC to create commercial game. Can I use deferred rendering in UDK? Or it's only available with expensive UE3 license?
5
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1answer
332 views

What light attenuation function does UDK use?

I'm a big fan of the light attenuation in UDK. Traditionally I've always used the constant-linear-quadratic falloff function to control how "soft" the falloff is, which gives three values to play ...
3
votes
1answer
2k views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
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1answer
387 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...
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0answers
170 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
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1answer
102 views

Unrealscript Vector Invert function

Could I please get an example of the correct syntax for calling the Invert ( out vector X, out vector Y, out vector Z ) function
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1answer
411 views

Unrealscript splitting a string

Note, this is repost from stackoverflow - I have only just discovered this site :) I need to split a string in Unrealscript, in the same way that Java's split function works. For instance - return ...
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vote
1answer
443 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing ...
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1answer
385 views

Where can I modify the default damage system on UDK

I want to make a custom damage system on my game but I can't find the function that handles it... I looked on Actor.uc but the only thing I've found is the event TakeDamage, but there's nothing on it ...
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vote
1answer
89 views

Programmatically set brightness of a PointLight

I'm a beginner, so there is definitely something I'm missing here. I'm trying to set brightness of my PointLight object from the in-game command line. Here is what I tried, but it doesn't work: ...
0
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1answer
591 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
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1answer
97 views

Gameplay-affecting LOD in a multiplayer UDK environment

There is an idea of developing a proof-of-concept multiplayer environmental exploration game that has varying levels of level of detail in terms of not just how objects are represented, but what ...
0
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1answer
278 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
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vote
2answers
1k views

Can not remove cube in UDK

For some reason, I can't move or remove an 'invisible' cube which is on my map. I searched on Google to find a solution but somehow I still can't remove it. The cube looks like this: ...
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vote
1answer
2k views

How do you rotate a material 90 degrees in UDK?

So, I have started checking out UDK since yesterday, and most of it is clear and understandable. I'm trying to create a curved road. The idea was to use a brush (Curved Staircase) and set the steps ...
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votes
1answer
253 views

Differences between textures? [closed]

Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go up to about 16K px. Is there a ...
3
votes
1answer
355 views

UDK: Checking actor type in projectile ProcessTouch

So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.) Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
4
votes
3answers
579 views

Is Free2Play w/ cash shop “non-commercial”?

I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
2
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0answers
109 views

UDK Modular construction (customisable vehicles etc)

I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
5
votes
3answers
2k views

UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative) [closed]

I'm new to 3D game dev and was wondering if anyone could help me out. I'm planning to use UDK and would like to have deformable items in the world. So a projectile strikes a target, and a dent or ...