Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
3
votes
0answers
13 views
UDK: Checking actor type in projectile ProcessTouch
So, to be brief, I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game.)
Right now, I'm trying to just call Pawn.SetLocation in the projectile's ...
1
vote
3answers
296 views
Is Free2Play w/ cash shop “non-commercial”?
I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
2
votes
0answers
35 views
UDK Modular construction (customisable vehicles etc)
I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
4
votes
0answers
76 views
UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
I'm new to 3D game dev and was wondering if anyone could help me out.
I'm planning to use UDK and would like to have deformable items in the world.
So a projectile strikes a target, and a dent or ...
1
vote
1answer
104 views
relationship between eye height and collision body in UDK
We are using the UDK in a research lab setting so we must understand exactly how tall users feel in the virtual world (camera position). By Googling and digging through code, we have discovered the ...
2
votes
0answers
69 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
1
vote
1answer
91 views
How to work with global variables in udk?
my problem is here:
I want to check whether global boolean variable is true or false in one of my customPawn's function.
For simplicity, let's say that I want bots to kill me when I enter the room ...
0
votes
1answer
143 views
How do you set event after a pawn takes damage?
How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?)
I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
1
vote
0answers
124 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
0
votes
0answers
62 views
Changing crowd agent animation during movement between destinations
As the title suggests, I am trying to change the animation of a set of crowd agents while they are moving between destinations.
The agents I use have the AT_CH_Human AnimTree. I tried to change the ...
0
votes
0answers
115 views
Check if Pawn is colliding with anything (UDK)
I am new to UDK, so bare with me. I have a pawn that is going to be thrown in the air quite a bit, or will be hovering (custom code based on changing velocity).
I am trying to detect whether the pawn ...
2
votes
0answers
166 views
Collision with RigidBody
I am currently working in a project with UDK and I have a problem with collision.
I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in ...
-3
votes
1answer
172 views
how to run game server [closed]
I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions
Each map will consist of 30-60 players similar to dayz/ ...
2
votes
0answers
58 views
How do I change the window position in Unrealscript?
So when I start my game it starts out in the middle of my screen at 1024x768 resolution, but then when i change the resolution via a consolecommand("SETRES ..."); it resets the window position to the ...
0
votes
0answers
135 views
Unrealscript: Switching physic states of actors - what do I need to know?
I'm a complete beginner to UDK who's been doing two months of reading now. I'm working on a project with UDK and here's the deal.
I've two controllers, one player and one AI, which are both meant to ...
2
votes
1answer
47 views
SetBase with a KActor descendant does not appear to function
I have a KActor descendant, which is a carging shot, kind of like in R-Type. When it starts charging, I do projectile.SetBase(Pawn) in the PlayerController where it is spawned. I've checked in the ...
2
votes
1answer
137 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
0
votes
1answer
200 views
Playing basic imported animations in UDK
I'm trying to wrap my head around basic animations in UDK.
I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
0
votes
1answer
90 views
Subclasses of GameInfo and Input in UDK
We have two main subclasses of GameInfo for the two game types we have. I'm wondering if it's possible to get one of these to read a different .ini file because we'd like to move a few of the controls ...
-1
votes
1answer
49 views
differences in UDK map on different installs
My goal is to create a simple groundplane in UDK (11/2012 version, fresh install) that the user will be able to run around on. My requirements are therefore very basic and I tried to whip something up ...
2
votes
2answers
781 views
How do I create an actor class in UDK that will spawn a specific particle system?
I'm trying to write a new class that I can drag from actor classes window into the scene and it will spawn a specific particle effect. Its going to be a 'prop' that later will also contain a static ...
1
vote
0answers
103 views
Blender models appear in UDK asset manager, but not in game
I am new to UDK and blender. I am using UDK3.
I have tried the following so far:
Making the mesh origin, (0,0,0)
Making the parent bone origin (0,0,0)
Parenting the root bone with the mesh
I have ...
0
votes
1answer
270 views
UDK : Problem with Touching Actors
In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
-4
votes
2answers
225 views
UDK - Where might one look to begin developing a standalone multiplayer system?
To be brief, I'd like to create and integrate my own network handling system that would support 500+ players into a UDK project. Best I have understood various guides and online references, the most ...
2
votes
1answer
193 views
UDK Fixed AIController / Pawn Height
[I already asked this question on the UDK forums, without much success though.]
I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
0
votes
1answer
116 views
In UDK, how and where do I script to enable Alt-F4 for exiting game?
By default, Alt-F4 does not work in a UDK game.
How would I go about adding unreal script to cause the game to exit to desktop upon Alt-F4?
Update
This is what I've tried:
; Primary default ...
2
votes
1answer
252 views
Distortion of color space in UDK (material editor)
Question
Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
0
votes
1answer
243 views
Does using LWJGL and Slick2D yield promise for the future of my project? [closed]
I've been looking around the net for months now in an attempt to find the most appropriate tool for my needs. I haven't had a lot of time to devote to the creation of systems that could possibly ...
0
votes
0answers
258 views
Creating a option menu in UDK
I'm wondering how to create an option menu in UDK, can somebody explain how to do it?
aka
Graphics settings [Low] [Medium] [High]
Anti-aliasing [x2] [x4] [x8]
Resolution [800 x 600] ...
0
votes
0answers
58 views
Best way to programmatically create 3D curves for animation paths in UDK
Working on a character that throws projectiles. Every time the projectile is thrown, it needs to travel along a different curve. Are there any built in classes for parametric curves and path ...
0
votes
1answer
296 views
Start an animation exported from 3ds Max in UDK
I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing.
How can I do this?
0
votes
0answers
74 views
how to use serial port in UDK using windows DLL and DLLBind directive?
I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work ...
5
votes
2answers
176 views
How do I find actors in an area on a poly-precise basis?
Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem.
I have a player who has a big blue box in front of him. ...
0
votes
1answer
344 views
Drawing a texture at the end of a trace (crosshair?) UDK
I'm trying to draw a crosshair at the end of my trace.
If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
1
vote
1answer
169 views
How do you access Target in a Beam ParticleSystem in UDK?
I have a Beam ParticleSystem which looks like this:
I want to set the Target location when the effect plays, but I can't figure out how to do that from UnrealScript.
I've looked at the UDN page on ...
1
vote
1answer
218 views
How to factorize code in Unreal Kismet (i.e. “Material Function”s for Kismet)
In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser → right-click → new matrial function, ...
0
votes
1answer
191 views
Is there a prohibition against scaling collision shapes at runtime?
So, I have a StaticMeshComponent attached to an Actor:
Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject
StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush'
...
0
votes
0answers
43 views
How access PhysicalMaterial from Actor Class?
I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon):
simulated function ProcessTouch(Actor Other, Vector HitLocation, ...
2
votes
2answers
1k views
UDK and C++, is it possible?
I've never used the UDK before and I am wondering: is it possible to use the UDK through C++ instead of UnrealScript?
I saw it's possible to bind external C++ DLL's to UnrealScript, but I don't know ...
0
votes
0answers
447 views
Collision detection when pathfinding with pathnodes, UDK
I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes).
It's doing a swell job of going from point to point in a set order (although I would like for it ...
0
votes
2answers
139 views
Is it ok to initialize an RB_ConstraintActor in PostBeginPlay?
I have a KActorSpawnable subclass that acts weird. In PostBeginPlay, I initialize an RB_ConstraintActor; the default is not to allow rotation. If I create one in the editor, it's fine, and won't ...
1
vote
1answer
118 views
How reimport a package in UDK with command line?
sometimes ago, I saw a command to re-import a UDK package content without opening the UDK Editor.
(Especially, it was used for reimporting a Flash package in a scaleform tutorial, but it doesn't ...
0
votes
3answers
2k views
Cry Engine 3 vs UDK [closed]
Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
1
vote
1answer
343 views
Is it possible to use a spherical collision component in UDK?
I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily.
...
0
votes
1answer
99 views
UDK license (DLLBind)
I dont understand part of UDK's license about DLLBind:
does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
0
votes
0answers
103 views
How can I convert a StaticMesh to a custom class?
In the editor, we can place a StaticMesh, right-click it, select "Convert" and do "Convert to KActor".
I have a subclass of KActor:
class SubclassedKActor extends KActor
placeable;
...
4
votes
2answers
249 views
How should I set up UDK with Git and CruiseControl?
For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
1
vote
1answer
167 views
How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?
I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
153 views
How to detect the device type in UnrealScript?
How can I recognize if the player device is an iPad or an iPhone?
Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
1
vote
1answer
69 views
How do I prevent a KActor from changing the orientation of its Z-Axis?
So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that ...

