The creation, manual or algorithmic, of frames of animation 'twixt keyframes.
8
votes
2answers
786 views
Easing Functions
I started to involve myself with easing functions (Flash AS3), came about in trying to understand TweenLite and Robert Penner's website: http://www.robertpenner.com/easing/
The question I have is ...
3
votes
2answers
315 views
Animate on tap in XNA (Windows Phone)
I'm trying to convert a AS3 game to C# / XNA and I'm looking for a way to animate a sprite.
More precisely, I want the sprite to rotate and scale a bit, then return to its starting position.
In AS3 ...
2
votes
3answers
340 views
Blending animations for more character movements
I am making a hack n slash 3rd person game, and I want the character movements to be more dynamic not like fighting games where you have a moves list.
I want to animate tons of different animations ...
2
votes
1answer
541 views
Tweening Colors in OpenGL
I'm making a sky gradient in OpenGL by drawing with glColorPointer and glDrawArrays. I would like to be able to change the sky colour from morning to daytime to evening etc. I can either:
Make a ...
2
votes
1answer
142 views
Is there a way to export all the images of my tweening effect in Flash?
i'm using Flash to create the animation of my character in 2D (i'm just beginning). Is it possible to make a tween effect of a character, and then automatically export all the images/frames?
So far, ...
1
vote
1answer
74 views
How to linearly “blend” between multiple 3D points?
I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
2answers
125 views
Tween Animation Cannot Start
Do you have any reasons why my tween code didn't run or work? I already add the tween engine onto the library folder under LibGDX project folder and "Order and Export" it under Java Build Path at the ...
0
votes
1answer
507 views
Creating an abstract Animation class
I'm creating a simple 2d game with c++ and SFML, and I've got a simple framework going for animating a sprite using a "SpriteSheet" image (an big image containing all the "frames" of an animation)
...
0
votes
1answer
158 views
box2d tween what am I missing
I have a Box2D project and I want to tween an kinematic body from position A, to position B. The tween function, got it from this blog:
function easeInOut(t , b, c, d ){
if ( ( t /= d / 2 ) < ...
0
votes
1answer
2k views
AS3 hittest with a tweening movieclip, what is the best way?
I'm making a simple game. The character is movable with the arrow keys.
The enemies are moving around the screen with a (classic) tween.
I want to detect collision between the character and the ...
0
votes
1answer
34 views
How to linearly blend between multiple points, deviating from a default point?
I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
0
votes
1answer
63 views
LibGdx : Animations not working on custom actor
I have this code for rendering a sprite, retrieved from a TextureAtlas
public class SpriteActor extends Actor {
private Sprite sprite;
public SpriteActor(TextureAtlas atlas, String spriteName) {
...
0
votes
0answers
64 views
Twine Engine with Libgdx
I am new at game development and want to know how can I implement twine engine in 2D games built in Libgdx ?Any tutorial or sample code can help me.
