It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
I know cocos2dx has built-in actions like move-to, etc... to do some kind of tweening but haven't seen any way for example to add different easy ins and outs. Browsing the documentation haven't found ...
I am making a platform game and I have trouble finding the right way to do the enemy collisions... I am a noob in as3 so I 'm gonna try to explain my situation! I have an enemy, movie clip, and I have ...