Tutorials are mechanisms for teaching a player about some game mechanic. This tag should be used for questions about implementing tutorials in a game project, not for questions about find tutorials for tasks (such questions are off-topic).

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22
votes
8answers
1k views

Tutorial text without annoying user?

I have tutorial text (which I plan to augment with voice-over later, but it must be text for now, because I have not contracted a VO actor yet). The text presents itself in dialogs, which are like ...
13
votes
4answers
1k views

How do I elegantly teach players how to play?

I've been thinking about how puzzle platformers teach players how to play. I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
15
votes
2answers
389 views

What makes in-game tutorials effective?

Has there been any research into how to maximize in-game tutorials effectiveness? Any blogs, articles or research papers would be appreciated.