13
votes
4answers
1k views

How do I elegantly teach players how to play?

I've been thinking about how puzzle platformers teach players how to play. I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
1
vote
2answers
8k views

Where to start learning OpenGL with C++? [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? I have learnt C++ and made some cool text based games and such but I would love to start graphical programming. I'm a ...
19
votes
3answers
928 views

Making a game as a tutorial?

I am in charge of a game development club at my school and I'd like to work on a project this summer that I could use as a tutorial next semester. I have never done anything quite like this so I was ...
7
votes
4answers
604 views

Do we need tutorials? [closed]

Children learn through play, which by it's core nature is subversive. In digital games we can enforce and feedback any arbitrary rules and do not require "conceptual rules" like don't step outside the ...
66
votes
16answers
35k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...