A unit or group of units performs an action while everything else is only capable of reacting to that performed action(s). Then the next unit or group of units can act.

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1answer
123 views

How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions

I'm working on a roguelike using libtcod. So far everything works well with the turn-based functions. Essentially, when a player takes a turn, it triggers everything to advance. What if I have an ...
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1answer
342 views

How to handle animations for a turn based deterministic game?

I have a turn based combat system where all monsters act one turn, then all players, etc. The combat mechanics are completely deterministic - I can pre-calculate the outcome of a turn. I'm interested ...
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2answers
750 views

Powerup Best practices [duplicate]

In a turn based game each player has a set of properties, e.g attack, defence, speed and these can all be used to work out who should go first and how much damage should be dealt. That all works fine, ...
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2answers
268 views

How Can I generate a shield block from a Turn based medieval game fight?

Imagine the char below, a Spartan that in his turn attacks and in the opponent turn tris to block. What would be the logic behind the block process? I just don't want to rely generating random numbers ...
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1answer
764 views

How should I structure the implementation of turn-based board game rules? [closed]

I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the ...
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1answer
319 views

Should Animations in Turn-Based Games Happen Before or After State Transitions?

I'm planning a roguelike game and I'm unsure how to design for animations. Since a roguelike is turn-based, the game model is discrete and would have no intermediate states during an animation(?). ...
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2answers
2k views

how should I network my turn based game?

I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use ...
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2answers
1k views

Grid pathfinding with a lot of entities

I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very ...
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1answer
173 views

Can I use PARSE for creating turned based Game?

I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
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2answers
1k views

How can I highlight and move to adjacent tiles in an isometric grid?

I trying to create a turn-based strategy game where you move a game object from one tile of a grid to another tile near it. I have created the grid using sprites and game objects but can't sort out ...
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1answer
692 views

Sever Structure for a Turn Based Game (Chess) [closed]

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
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1answer
488 views

Show the GUI button when mouse hover to the object

i already have this player on my screen. And i want, whenever the mouse hover at the object, the GUI button show itself (like tooltip). I tried below code, but the button is not showed up when i hover ...
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0answers
108 views

Tip on turn based game AI

I'm quite new in video game AI, and I'm trying to design an AI for a turn based game. The rules are simple: The battle field is represented by an NxM board. The game is between two team, each team ...
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0answers
65 views

Multiplayer turn based Android/iOS [closed]

We're developing a mobile endless runner game, on Unity3d where you can challenge your Facebook friends. The only interaction between the players is the challenge - one player challenges the other, ...
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0answers
83 views

Turn Based Game Match Data in iOS

Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
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0answers
59 views

Need to boost the number of simultaneous players in single (existing) game with Unity3d

I have created a turn based multiplayer game (with Unity3d) in which three teams battle to finish constructing a cake before one another. The game mostly targets on entertaining kids at certain ...
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0answers
332 views

Best view for 2D Android game in Xamarin [closed]

I am trying to create a 2D multiplayer turn-based cooperative game for Android in Xamarin with possible future implementations for Windows Phone and iOS. The main inspiration for my game is Pandemic. ...
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1answer
492 views

AI of Turn Based game using Entity System approach

I just recently learned about Entity Systems and want to try it out on a real example (I was developing a game recently and want to try to port it over Entity Systems). But I got problem right away. ...
0
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1answer
365 views

Combining pathfinding with global AI objectives

I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in ...
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1answer
223 views

Implementing a Turn-Based Game with Windows API Window Messages

I'm trying to make a 2-player Connect 4 game, but I'm having trouble wrapping my head around some of the concepts related to incorporating event handlers while progressing with the game. On the one ...
0
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1answer
60 views

To-hit formula for turn based isometric battle RPG

I am an amateur using Unity 5 to create the aforementioned type of game. I am trying to write a function to determine whether a close quarters combat(melee) attack lands or not but am extremely ...
0
votes
1answer
264 views

Handling AI with ECS in a turn based roguelike

I am trying to implement the Entity Component System pattern to use in a roguelike game. Right now, I have 3 systems. Input, AI, and Action. The input system basically is just a system used by the ...
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3answers
455 views

How should I store game data in a game server?

I'm new to game server development. I'm facing this issue: I want to develop a card game server, but I'm not sure about the solution to hold the game data while playing. Example: In a poker game, ...
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2answers
65 views

Problem with modifying dice in another players turn

I have the following problem: I want to create a multiplayer game where each player has a turn where he has to roll a lot of dice again and again. But the other players are capable of modifying each ...
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3answers
2k views

How Would I create alternate players (Turn base Event)

The picture above shows 2 players. Each containing 3 characters. I want to know how to make a Turn based event starting with player 1 alternating turns with player 2. And in every alternation ...
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1answer
171 views

2D space combat - turn based, orientation / facing [closed]

Another rewrite - By they way thanks, because your former critics made me think of this.: I am currently building a tactical turn based combat game in space. Movement is (now) on a grid. The player ...
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1answer
192 views

Send request for Turned Based Battle

I want to create a turn based battle system for Pokemon online rpg! I will some how implement the coding of the battle..but I want to know how can a user send request for a battle to other user? If ...
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1answer
228 views

Animation play in turn based rpg

I am writing a turn based rpg game, the fighting process is sent by server which can not change by player. The data of fighting process is an array of round info. Each round info contain what happens ...
0
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1answer
176 views

Is this technique for stat tracking without a database workable?

If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I ...
0
votes
1answer
413 views

Negamax for turn based game

I am working on a fast paced turn based game, each turn the player can move left, right or stay put and choose whether or not to fire. Each turn the shots move one block in the direction they are ...
0
votes
1answer
1k views

Turn Based Event Algorithm

I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a ...
0
votes
1answer
286 views

How to test a turn-based ios Game Center game with 2 devices?

This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...
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0answers
5 views

Android: Synchronizing timers across multiple devices

Im writing a turn-based multiplayer game that implements a chess timer. When the current players turn starts, all devices start timing for the current player, however, as his turn proceeds, the timers ...
0
votes
1answer
48 views

Network Communication For Multi-Player Turn-Based Game

I'm attempting to develop a multi-platform turn-based game that [I suspect] follows the general client-server pattern. For this question, let's assume I only care about communications inside of a ...
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0answers
44 views

Deterministic steering behaviors

I'm working on a turn based strategy game (like Jagged Alliance), where the player moves his units individually during his turn, while the enemies (zombies) all move and react simultaneously. I use ...
0
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1answer
170 views

MVC How To Handle Animations?

I am working on a turn based game that utilizes the model, view, controller design pattern to separate logic from input from rendering. I am still a little new to the pattern, but from my ...
0
votes
0answers
469 views

Android Studio libgdx multiplayer

Does anyone know if it's possible to setup a multiplayer game using libgdx in Android Studio? I've been trying to convert my game to multiplayer using all kinds of tutorials on libgdx & ...
0
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0answers
209 views

Alternative to a timer in a separate thread in a turn-based game

I'm making a 2d turn based game and I'm having some difficulties with the timer itself. 3 characters vs 3 characters, two players. A timer giving them a chance to preform acts within a set amount of ...
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0answers
19 views

Help with Interactive Grid for Turn-Based-Strategy game [duplicate]

So right now I have all of the menus, and game saving/loading stuff done, but I need help creating my actual game. I have a basic idea of what I want the game to be like. But I just need help with the ...
-1
votes
1answer
677 views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and ...
-1
votes
1answer
487 views

How do other 2d tile-based web games record their overworld data?

I'm developing a 2d (top down) tile-based strategy game that is web based. It uses PHP and a MYSQL database along with jquery. It was originally a mostly text-based game. I have since developed what I ...
-1
votes
2answers
677 views

how to do turn based board game movement on a 2d map

I don't know if what I programmed worth anything, I've never programmed something like that, I just need to handle a player movement on a map, I thought a tile map will work, but I don't know anymore. ...
-1
votes
2answers
446 views

Start timer in two clients the same time

I want to create a client/server turned-based game where each player will have 5 seconds in order to play. If extends this time will be other player's turn to play. In order to do this, I have created ...