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6
votes
3answers
516 views

Finding possible moves for an entity in a 2d tiled game

I'm having issues coming up with a specific search term for this, but how would one go about finding the possible moves in a 2D turn-based strategy game (i.e. FF:Tactics, Fire Emblem, Advance Wars). ...
13
votes
2answers
7k views

Complex Game AI for Turn-based Strategy Games

I'm doing some research for a turn-based Strategy game project and looking for good resources on this topic. The game is a typical war game where countries can fight each other, deploy units and have ...
5
votes
3answers
620 views

Determining the probability of a successful attack based on the equipped weapon?

Take this example, a player has a sword composed of the handle and a blade. Together, they generate a strength of X and that combination adds qualitative attributes (induce more damage to fire ...
6
votes
1answer
2k views

How to design and implement turn-based system? [duplicate]

Possible Duplicate: How to implement turn-based game engine? I am considering making a game like Master of Orion but I don't know how to start with turn-based systems. If any of you played ...