I'm doing some research for a turn-based Strategy game project and looking for good resources on this topic. The game is a typical war game where countries can fight each other, deploy units and have ...
I'm having issues coming up with a specific search term for this, but how would one go about finding the possible moves in a 2D turn-based strategy game (i.e. FF:Tactics, Fire Emblem, Advance Wars). ...
Take this example, a player has a sword composed of the handle and a blade. Together, they generate a strength of X and that combination adds qualitative attributes (induce more damage to fire ...
Possible Duplicate: How to implement turn-based game engine? I am considering making a game like Master of Orion but I don't know how to start with turn-based systems. If any of you played ...
I am trying to achieve to hexagon contour look you find in Civilisation 5: I want to outline the area a unit can move to on a hexagon grid, so far I can get a list of all the tiles a unit can move ...