Tagged Questions
2
votes
1answer
172 views
How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]
I was wondering about the following:
In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
1
vote
2answers
504 views
Grid pathfinding with a lot of entities
I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games.
The game is turn-based and tile-based.
I'm trying to create something very ...
13
votes
6answers
649 views
Moving players simultaneously?
Consider a 2 x 2 grid of squares. A player can move onto a square if:
no other player wants to move into the square next turn
no other player has waited and is still occupying the square ...