Tagged Questions
-2
votes
1answer
153 views
MVC pattern for turn-based RPG [closed]
I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles.
There are two groups of characters in each battle: heroes and ...
5
votes
2answers
642 views
Strategies for monster targeting AI in a turn-based combat system
I am making a Final Fantasy-style battle system.
I have a random generator that select the monsters move when it is their turn; different moves have different chances to be performed. I also have ...
7
votes
5answers
841 views
Turn-Based RPG Battle Instance Layout For Larger Groups
What a title, eh?
I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game.
These are my ideas for combat:
The player ...
8
votes
4answers
931 views
Using idle time in turn-based (RPG) games for updating
If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time ...