Tagged Questions
0
votes
0answers
98 views
Building Turn-based Multiplayer Architecture [closed]
I started to make multiplayer game but as I have no expirience I tried it different ways but something doesn't feel right to me.
So, I really need an advice about which ...
2
votes
1answer
903 views
Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?
I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging.
I'd like ...
2
votes
2answers
907 views
How to build a turn-based multiplayer “real time” server
I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" ...
5
votes
1answer
504 views
iOS Game Center - Quit turn-based games for previous version of app
I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for ...
4
votes
2answers
212 views
How to do simultaneous action without it being real time?
This is really a pacing question, but there's no tag for that:
The general concept is that the players are working in a team and need to be able to react to eachother's movement and observations as ...