TLDR: Official question at the bottom. My posts are always notoriously long, so here's me, trying to keep it brief. All of this is for an iOS game, using Xcode IDE, if it should matter to anyone: ...
I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for ...
This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...