2
votes
2answers
293 views

Adobe Air turn based multiplayer Game, sockets vs http bandwidth

I am developing an Adobe Air multiplayer game for iPad. It is turn based and not realtime. It is like checkers game. I want to use a client server model. I have found 2 options to connect to server so ...
-1
votes
2answers
222 views

Start timer in two clients the same time

I want to create a client/server turned-based game where each player will have 5 seconds in order to play. If extends this time will be other player's turn to play. In order to do this, I have created ...
1
vote
1answer
424 views

Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]

So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
10
votes
3answers
2k views

Is there a pattern for writing a turn-based server communicating with n clients over sockets?

I'm working on a generic game server that manages games for an arbitrary number of TCP socket-networked clients playing a game. I have a 'design' hacked together with duct-tape that is working, but ...
5
votes
1answer
297 views

Reliability and suitability of 3G connection for client-server turn-based non-asynchronous game

I am working on an iOS turn-based client-server game and I am concerned with the reliability of the connection and the length of time it takes to establish the connection. The game is turn-based but ...
4
votes
3answers
912 views

Optimal data size for a 3G client-server game?

I'm currently working on an iOS turn-based client-server game and I am concerned over later performance issues. How much data per message is too big? I am planning to use JSON to transfer data (and, ...
3
votes
2answers
1k views

Synchronize turn based browser game

I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql. I'm stack on the battle system because I want to Synchronize the turns of the players in the battle. What I ...
8
votes
3answers
4k views

Game server for an android/iOS turn-based board-game

I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...