I can already make the movement grid via pathfinding and avoid obstacles for the player. Now I want to make the AI move itself based on the movement grid and available action points (just like the ...
i already have this player on my screen. And i want, whenever the mouse hover at the object, the GUI button show itself (like tooltip). I tried below code, but the button is not showed up when i hover ...
I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a ...
I'm developing an abstract strategy turn-based game in C#. Being so, high network load is not expected. The players don't even have to be connected all the time. The host could wait for the current ...