A unit or group of units performs an action while everything else is only capable of reacting to that performed action(s). Then the next unit or group of units can act.

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0answers
49 views

Turn Based Game Match Data in iOS

Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
0
votes
1answer
103 views

Handling AI with ECS in a turn based roguelike

I am trying to implement the Entity Component System pattern to use in a roguelike game. Right now, I have 3 systems. Input, AI, and Action. The input system basically is just a system used by the ...
0
votes
1answer
71 views

MVC How To Handle Animations?

I am working on a turn based game that utilizes the model, view, controller design pattern to separate logic from input from rendering. I am still a little new to the pattern, but from my ...
2
votes
1answer
131 views

Implementing The Command Pattern - Undo And Entity References

I am trying to implement a replay/undo system for a turn based strategy game I am currently working on. A sample move could go as follows: 1. A players select a pawn and gives it an attack command. ...
0
votes
0answers
259 views

Android Studio libgdx multiplayer

Does anyone know if it's possible to setup a multiplayer game using libgdx in Android Studio? I've been trying to convert my game to multiplayer using all kinds of tutorials on libgdx & ...
1
vote
1answer
177 views

In PHP, how do I implement multiplayer “rooms” for a turn-based game?

I'm working on a multiplayer checkers game. I want to let players choose another connected player and invite him to play. I have a working game engine and rendering, but I'm stuck on the multiplayer ...
1
vote
0answers
52 views

Need to boost the number of simultaneous players in single (existing) game with Unity3d

I have created a turn based multiplayer game (with Unity3d) in which three teams battle to finish constructing a cake before one another. The game mostly targets on entertaining kids at certain ...
1
vote
1answer
99 views

How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions

I'm working on a roguelike using libtcod. So far everything works well with the turn-based functions. Essentially, when a player takes a turn, it triggers everything to advance. What if I have an ...
0
votes
1answer
148 views

2D space combat - turn based, orientation / facing [closed]

Another rewrite - By they way thanks, because your former critics made me think of this.: I am currently building a tactical turn based combat game in space. Movement is (now) on a grid. The player ...
3
votes
3answers
258 views

Why do mobile games have delays for certain actions? [closed]

Many phone games restrict the number of actions you can take in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
0
votes
0answers
179 views

Alternative to a timer in a separate thread in a turn-based game

I'm making a 2d turn based game and I'm having some difficulties with the timer itself. 3 characters vs 3 characters, two players. A timer giving them a chance to preform acts within a set amount of ...
1
vote
2answers
671 views

How can I highlight and move to adjacent tiles in an isometric grid?

I trying to create a turn-based strategy game where you move a game object from one tile of a grid to another tile near it. I have created the grid using sprites and game objects but can't sort out ...
1
vote
0answers
262 views

Best view for 2D Android game in Xamarin [closed]

I am trying to create a 2D multiplayer turn-based cooperative game for Android in Xamarin with possible future implementations for Windows Phone and iOS. The main inspiration for my game is Pandemic. ...
0
votes
3answers
314 views

How should I store game data in a game server?

I'm new to game server development. I'm facing this issue: I want to develop a card game server, but I'm not sure about the solution to hold the game data while playing. Example: In a poker game, ...
0
votes
1answer
314 views

Combining pathfinding with global AI objectives

I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in ...
1
vote
1answer
507 views

How should I structure the implementation of turn-based board game rules? [closed]

I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the ...
1
vote
1answer
275 views

Should Animations in Turn-Based Games Happen Before or After State Transitions?

I'm planning a roguelike game and I'm unsure how to design for animations. Since a roguelike is turn-based, the game model is discrete and would have no intermediate states during an animation(?). ...
1
vote
1answer
560 views

Sever Structure for a Turn Based Game (Chess) [closed]

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
0
votes
0answers
17 views

Help with Interactive Grid for Turn-Based-Strategy game [duplicate]

So right now I have all of the menus, and game saving/loading stuff done, but I need help creating my actual game. I have a basic idea of what I want the game to be like. But I just need help with the ...
1
vote
5answers
165 views

How to calculate move while avoiding deep copy

Suppose in a turn-based game, I have an object holding the current status of the game (like players, board information, positions of pawns, things like that). Now I want my AI to calculate the best ...
0
votes
1answer
163 views

Send request for Turned Based Battle

I want to create a turn based battle system for Pokemon online rpg! I will some how implement the coding of the battle..but I want to know how can a user send request for a battle to other user? If ...
2
votes
4answers
1k views

techniques for an AI for a highly cramped turn-based tactics game

I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for ...
2
votes
2answers
249 views

Client-side dice rolls in turn-based game

I'd like to create a turn-based multiplayer game on Android. I'm thinking of using Google Play Game Services and get rid of any other webservice to create and host games. The problem is the game ...
1
vote
1answer
314 views

How to handle animations for a turn based deterministic game?

I have a turn based combat system where all monsters act one turn, then all players, etc. The combat mechanics are completely deterministic - I can pre-calculate the outcome of a turn. I'm interested ...
1
vote
1answer
394 views

Show the GUI button when mouse hover to the object

i already have this player on my screen. And i want, whenever the mouse hover at the object, the GUI button show itself (like tooltip). I tried below code, but the button is not showed up when i hover ...
0
votes
1answer
208 views

Animation play in turn based rpg

I am writing a turn based rpg game, the fighting process is sent by server which can not change by player. The data of fighting process is an array of round info. Each round info contain what happens ...
0
votes
1answer
168 views

Is this technique for stat tracking without a database workable?

If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I ...
-1
votes
1answer
401 views

How do other 2d tile-based web games record their overworld data?

I'm developing a 2d (top down) tile-based strategy game that is web based. It uses PHP and a MYSQL database along with jquery. It was originally a mostly text-based game. I have since developed what I ...
2
votes
0answers
606 views

Turn based multiplayer, Google services or Parse or.. [closed]

I have a turn based game on Google play already (paid with around 2000 users and free with around 50k).i am thinking of adding multiplier option to it. I am unable to progress because I don't know ...
2
votes
1answer
262 views

Handle game flow in turn-based game on server or client side?

Im building a turn-based game using websockets and nodejs. At the end of each turn I want to show some scores before starting the next turn. Should that be controlled by the server using a timer? Or ...
0
votes
2answers
65 views

Problem with modifying dice in another players turn

I have the following problem: I want to create a multiplayer game where each player has a turn where he has to roll a lot of dice again and again. But the other players are capable of modifying each ...
-1
votes
2answers
625 views

how to do turn based board game movement on a 2d map

I don't know if what I programmed worth anything, I've never programmed something like that, I just need to handle a player movement on a map, I thought a tile map will work, but I don't know anymore. ...
1
vote
1answer
440 views

AI of Turn Based game using Entity System approach

I just recently learned about Entity Systems and want to try it out on a real example (I was developing a game recently and want to try to port it over Entity Systems). But I got problem right away. ...
2
votes
2answers
442 views

Adobe Air turn based multiplayer Game, sockets vs http bandwidth

I am developing an Adobe Air multiplayer game for iPad. It is turn based and not realtime. It is like checkers game. I want to use a client server model. I have found 2 options to connect to server so ...
5
votes
2answers
719 views

AI for a mixed Turn Based + Real Time battle system - Something “Gambit like” the right approach?

This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :) I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in ...
-1
votes
2answers
356 views

Start timer in two clients the same time

I want to create a client/server turned-based game where each player will have 5 seconds in order to play. If extends this time will be other player's turn to play. In order to do this, I have created ...
7
votes
3answers
828 views

How to progress an entity-component gamestate in a turn-based game?

So far the entity component systems I've used have worked mostly like Java's artemis: All data in components Stateless independent systems (at least to the degree that they don't require input on ...
-2
votes
1answer
615 views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and ...
2
votes
1answer
411 views

Finding moves with multiple jumps in checkers

I'm currently working on a minimax implementation for a game of checkers in C#. The minimax itself works fine if you ignore a few bugs I've yet to fix, but I'm having some problems finding a way I can ...
5
votes
1answer
2k views

How to design the AI for a board game like Risk?

I am about to develop a web game that is similar to board games like Risk, and iOS games like Lux and Strategery. I am curious to know what the concept behind the AI for such games should be like. I ...
1
vote
2answers
661 views

Powerup Best practices [duplicate]

In a turn based game each player has a set of properties, e.g attack, defence, speed and these can all be used to work out who should go first and how much damage should be dealt. That all works fine, ...
4
votes
1answer
522 views

Online card games: game loop or event based?

The only games I've made have been the game loop variety. I'm just starting to think about building an online poker game where people could meet up in a lobby, etc. Cards seem event based... is the ...
2
votes
1answer
451 views

How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]

I was wondering about the following: In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
14
votes
2answers
2k views

Design of a turn-based game where actions have side-effects

I am writing a computer version of the game Dominion. It is a turn-based card game where action cards, treasure cards, and victory point cards are accumulated into a player's personal deck. I have the ...
2
votes
1answer
589 views

Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]

So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
1
vote
2answers
242 views

How Can I generate a shield block from a Turn based medieval game fight?

Imagine the char below, a Spartan that in his turn attacks and in the opponent turn tris to block. What would be the logic behind the block process? I just don't want to rely generating random numbers ...
3
votes
1answer
3k views

Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?

I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging. I'd like ...
3
votes
2answers
2k views

Turn-based Strategy Loop

I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods ...
2
votes
1answer
2k views

Turn based battle and formula

I'm building a game called DVP(Digimon Virtual Pet), and in this game other than taking care of your digimon, You can also battle and breed them. I'm working on the battle system (making it first ...
3
votes
4answers
1k views

Turn based game - HTTP or WebSocket?

My game will be a turn based game which will need a server gateway in order to send requests. What would be better for the server: using REST HTTP GET for making the requests? Or using WebSocket which ...