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“Marching cubes” voxel terrain - triplanar texturing with depth?
I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass ...
Oct 28 '12 at 17:46
Dan the Man
newest triplanar-texturing terrain-rendering questions feed
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