I am developing a small 2d multiplayer game. My most recent concern is, that trigonometric functions can take up a lot of time in any processor, and I was wondering if I could reduce this. So in my ...
I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = ...