A branch of mathematics that studies triangles and the relationships between their sides and the angles between these sides.

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Incorrectly says that 2 rectangles collide: whats going wrong?

I am using and expanding a function that detects whether two 2d rotated rectangles collide. The function is from here. My Problem: The function incorrectly detects a collision between the following ...
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What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = ...