I'm making a top-down space shooter where the player controls a ship and can aim and shoot using the mouse cursor. How can I fire bullets from the ship at the angle from the ship to the mouse cursor?
I have an Entity instance which is updated every game tick. Let's just assume that entity moves forward constantly. I'd like to be able to give the entity's angle to a function that makes it move in ...
Well I'm reading the Frank's Luna DirectX10 book and, while I'm trying to understand the first demo, I found something that's not very clear at least for me. In the updateScene method, when I press A, ...
update: new diagram and updated description I have a contact listener set up to try and determine the side that a collision happened at relative to the a bodies rotation. One way to solve this is ...
I am drawing lines on the screen. Each line has a point (x,y,z) and a direction (u,v,w). I want to draw arrow heads on these lines, like two lines that start from (x,y,z) and leave at a 15 degree ...