I have an Entity instance which is updated every game tick. Let's just assume that entity moves forward constantly. I'd like to be able to give the entity's angle to a function that makes it move in ...
update: new diagram and updated description I have a contact listener set up to try and determine the side that a collision happened at relative to the a bodies rotation. One way to solve this is ...
I am drawing lines on the screen. Each line has a point (x,y,z) and a direction (u,v,w). I want to draw arrow heads on these lines, like two lines that start from (x,y,z) and leave at a 15 degree ...