I have been making an asteroids clone, in C#. However, the ship's movement is... not quite right. My plan is this: there is a speed, and two directions, namely the direction the ship is facing ...
I've read this one, but I need more info: rotating an object from sourceAngle to destAngle, both 0-359, clockwise or counter clockwise? I have a ball. The user is able to drag the ball in any ...