I'm trying to have a character walk along a plank (a long, thin rectangle) that works like a seesaw, being rotated around a central point by box2d physics (falling objects). I want the left and right ...
I have been making an asteroids clone, in C#. However, the ship's movement is... not quite right. My plan is this: there is a speed, and two directions, namely the direction the ship is facing ...
I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and ...