I'm trying to have a character walk along a plank (a long, thin rectangle) that works like a seesaw, being rotated around a central point by box2d physics (falling objects). I want the left and right ...
I have been making an asteroids clone, in C#. However, the ship's movement is... not quite right. My plan is this: there is a speed, and two directions, namely the direction the ship is facing ...
I have an Entity instance which is updated every game tick. Let's just assume that entity moves forward constantly. I'd like to be able to give the entity's angle to a function that makes it move in ...