I am trying to build a camera class, though I am running into a problem. When I move the camera above/below, and try to move towards the ground, I am moved off in what seems to be about 45 degrees in ...
I have an Entity instance which is updated every game tick. Let's just assume that entity moves forward constantly. I'd like to be able to give the entity's angle to a function that makes it move in ...
What I'm essentially trying to do is what a lot of FPS's nowadays do in regards to their HUD. When an objective is off-screen, a small icon / symbol is shown on the perimeter of the screen, basically ...