I have a set of points which follow the coast lines of a world map. I would like to somehow triangulate so that I can render the continents filled in. The points seam to be in order so that if you ...
I am using a routine to map a triangle from one surface to another. The problem is that the function below chooses the correct pixel to draw on the destination surface, but the pixel selected from the ...
I'm trying to triangulate a convex polygon. On the left are the triangulated polygons, while on the right is the convex polygon without triangulation. (both are wrong) but the one on the right is ...