I have a set of points which follow the coast lines of a world map. I would like to somehow triangulate so that I can render the continents filled in. The points seam to be in order so that if you ...
I have a triangle mesh with normals. What algorithm is considered to be "standard" with best possible quality for triangle mesh curvature computation (mean and gauss). Something like for normal ...
I am using a routine to map a triangle from one surface to another. The problem is that the function below chooses the correct pixel to draw on the destination surface, but the pixel selected from the ...