I want to calculate the two points of a 3D triangle that have a specified Z coordinate. I guess the way to do this would be to somehow create a plane which is perfectly flat with my given Z coordinate ...
First of all, I am trying to calculate the two points of a triangle that have a given z position. I have figured out what I think to be quite a good method. First of all I move the triangle to be ...
My triangle strip based lines are disappearing intermittently when I rotate my camera around the X axis. I was advised that this is due to aliasing issues and that "At a certain angle when its edge ...
This is an example of a shape consisting of multiple points, triangles and eventually a shape: Red Dots = Vector3 (X, Y, Z) or Vector2 (X, Y) If I have a Texture of a certain size, how do I ...
I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): ...
http://msdn.microsoft.com/en-us/library/windows/desktop/bb206271(v=vs.85).aspx Why? Are there inherent drawbacks to working with triangle fans?
If I want an editor that accepts "points" of a minimum of three (a triangle) and I just add some points first, like this: how can I mathematically connect these corners (points) into an object of ...
I try to draw a flat surface of 500x500 squares which are built out of four vertices by two triangles. There are 1,000,000 vertices and 1,500,000 indices. The Reach profile of xna, limits primitives ...