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2
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1answer
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Dynamically creating astar node map by triangular polygonal map
My game's map format uses a bunch of triangles to make up the platforms and terrain in 2d. Right now I can set up a 2d array of nodes for the astar algorithm that basically is a bunch of rectangles ...
8
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1answer
780 views
Triangulation A* (TA*) pathfinding algorithm
I need help understanding the Triangle A* (TA*) algorithm that is described by Demyen in his paper Efficient Triangulation-Based Pathfinding, on pages 76-81.
He describes how to adapt the regular A* ...