I am trying to generate a grid in OpenGL ES, using known methods for triangle strips and stitching as shown in: this post and this post The code below, generates the vertices for a 4x4 grid with a ...
When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a ...
I need to triangulated a polygon for rendering in opengl es on android ( no glu triangulation available) Is there an already known algorithm for this? The polygon can be convex or concave (with no ...