0
votes
1answer
148 views

How do I implement my old OpenGL-based gfx_render_triangle_list using DX11?

I am working at a game that has lots of procedural content. I had built a game engine using OpenGL that handles everything needed for creating a basic 2D game, sprites, primitives, blending, polygons ...
1
vote
2answers
115 views

Point[] and Tri not “could not be found”

Hi I'm trying to learn how to load a .obj file using OpenTK in windows Forms. I have seen a lot of examples out there, but I do see almost everyone uses List, and Point[]. Code example show these ...
6
votes
2answers
248 views

Must I worry about quad-based rendering in real world scenarios?

Most of the time in the first chapters of a random book about rasterization and rendering techniques, I find some phrases about a triangle-based rendering system and a quad-based one. I have never ...
0
votes
4answers
300 views

Missing triangles in model

I am having an issue where triangles in a model aren't being shown. The left is wireframe, the right is the finished image. For some reason a bunch of the triangles aren't being shown. The project ...
3
votes
0answers
203 views

Recast issue while loading BSP

I'm trying to load a BSP into RecastDemo to see if it works fine, I don't know where the problem could be, I'm extracting the vertices and triangles really fine. The result is supposed to look like ...
1
vote
1answer
389 views

Opengl create tunnel TRIANGLES and texture coords on a 3d path

I have a path, lets say a bezier, or a circle. I d like to make a continously 3d cylinder (tunnel) on it (R=0.5f) How can I calculate tha TRIangles (TRIANGLE_STRIP) coordinate, and the texture ...