Tagged Questions
4
votes
2answers
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Optimizing models & improving performance
I've created a map editor for a game I've been developing. The maps (planets) are made using a form of meta ball editing. Basically, in the end the Marching Cubes algorithm is used to get my final ...
1
vote
1answer
160 views
How to optimize primitives in SecondLife/Opensim?
SecondLife/Opensim uses Primitives to construct models. How it works in details is explained here.
Now I have many triangles which link together. Is there any way to make them into one prim, thus ...