Tagged Questions
0
votes
0answers
73 views
Irrlicht collision with a invisible mesh [closed]
I'm writing a Final Fantasy-like game engine, with 2D backgrounds and 3D models with Irrlicht.
To calculate collisions with the objects in the background I use a invisible mesh like this:
I have ...
1
vote
2answers
115 views
Point[] and Tri not “could not be found”
Hi I'm trying to learn how to load a .obj file using OpenTK in windows Forms. I have seen a lot of examples out there, but I do see almost everyone uses List, and Point[]. Code example show these ...
4
votes
1answer
179 views
Create shape from points / lines in editor and mathematically calculate nearest points within shape
If I want an editor that accepts "points" of a minimum of three (a triangle) and I just add some points first, like this:
how can I mathematically connect these corners (points) into an object of ...
0
votes
4answers
300 views
Missing triangles in model
I am having an issue where triangles in a model aren't being shown.
The left is wireframe, the right is the finished image. For some reason a bunch of the triangles aren't being shown.
The project ...
3
votes
1answer
1k views
How do you split indices and vertices if their quantity goes over the limit?
I try to draw a flat surface of 500x500 squares which are built out of four vertices by two triangles.
There are 1,000,000 vertices and 1,500,000 indices.
The Reach profile of xna, limits primitives ...