Tagged Questions
2
votes
3answers
197 views
Polygonal Triangulation - algorithm with O(n log n) complexity
I wish to triangulate a polygon I only have the outline of (p0, p1, p2 ... pn) like described in this question: polygon triangulation algorithm and this webpage: ...
4
votes
1answer
179 views
Create shape from points / lines in editor and mathematically calculate nearest points within shape
If I want an editor that accepts "points" of a minimum of three (a triangle) and I just add some points first, like this:
how can I mathematically connect these corners (points) into an object of ...
2
votes
1answer
246 views
Dynamically creating astar node map by triangular polygonal map
My game's map format uses a bunch of triangles to make up the platforms and terrain in 2d. Right now I can set up a 2d array of nodes for the astar algorithm that basically is a bunch of rectangles ...
3
votes
2answers
1k views
polygon triangulation algorithm
I need to triangulated a polygon for rendering in opengl es on android ( no glu triangulation available)
Is there an already known algorithm for this? The polygon can be convex or concave (with no ...
8
votes
1answer
776 views
Triangulation A* (TA*) pathfinding algorithm
I need help understanding the Triangle A* (TA*) algorithm that is described by Demyen in his paper Efficient Triangulation-Based Pathfinding, on pages 76-81.
He describes how to adapt the regular A* ...