The question seems easy, but you simply change vertex positions to match the corners of a trapezoid but it simply fails. I've tried scaling top and bottom edges like this : but when I apply my ...
If I want an editor that accepts "points" of a minimum of three (a triangle) and I just add some points first, like this: how can I mathematically connect these corners (points) into an object of ...
I had previously asked this for 3D but now I changed my strategy and would like to do the intersection in 2D. The Rectangle is axis aligned and will always be in a fixed position, and has a constant ...