I am making a 3D game engine and I use continuous collision detection. I am using Sphere-Trees to cull primitive collision checks to a minimum. However, I'd like to perform continuous ...
I'm working on a software rasterizer to use in my project. I have implemented one that works well, however, often my rasterizer under or over estimates triangle coverage. I need perfect emulation of ...
I am working at a game that has lots of procedural content. I had built a game engine using OpenGL that handles everything needed for creating a basic 2D game, sprites, primitives, blending, polygons ...