What are some differences between Decision Trees and Behavior Trees for AI Game Development? When would you use one over the other?
For a little project of mine I'm trying to implement a space colonization algorithm in order to grow trees. The current implementation of this algorithm works fine. But I have to optimize the whole ...
Can anyone suggest a memory efficient way to represent a tree of matrices, for example in a hierarchy model? I'm particularly keen to preserve data locality, and I suspect a structure-of-arrays ...