I build a racing game right in OpenGL using Glut, and I'm a bit lost in all the details. First of all, any suggestions as a road map would be more than great. So far what I thought is this: Tree ...
I am trying to compute visibility in an old 3d file format. I am using a BSP tree have finally gotten everything built and traversable. Now I don't have any sort of PVS, potentially visible set to ...