I'm trying to procedurally model tree-like network structures with the following properties: A root with variable number of nodes A variable depth of nodes When graphically laid out, edges or nodes ...
I'd like to create a simple map from vertices and lines - you know, like a usual graph. A tree, to be precise. To select the location of the next point that comes from one, I use a simple ...
I am trying to list all the possible positions in a small board game (nannon) (using C++) So far I have decided to split it into two parts, the pieces that are in home positions and end positions ...
For a little project of mine I'm trying to implement a space colonization algorithm in order to grow trees. The current implementation of this algorithm works fine. But I have to optimize the whole ...
In my game I have a tree of objects in 3D space, to which new objects are frequently added. Over time, the binary tree becomes unbalanced which is a big problem for efficiency as the tree can become ...
I'd like to seed a void map with "branches" of sine waves or any other waveform. Something like: Know of any algorithm? Has to be one to generate trees or something like that.