I currently have a QuadTree that contains all my Entities. It works well and I've optimized it pretty decently, but the one thing that hurts is that I am removing from and inserting to it almost ...
I am trying to list all the possible positions in a small board game (nannon) (using C++) So far I have decided to split it into two parts, the pieces that are in home positions and end positions ...
I am trying to compute visibility in an old 3d file format. I am using a BSP tree have finally gotten everything built and traversable. Now I don't have any sort of PVS, potentially visible set to ...